pub struct VirtualDevice { /* private fields */ }Expand description
A handle to a uinput virtual device.
Implementations§
Source§impl VirtualDevice
impl VirtualDevice
Sourcepub fn builder<'a>() -> Result<VirtualDeviceBuilder<'a>, Error>
pub fn builder<'a>() -> Result<VirtualDeviceBuilder<'a>, Error>
Convenience method for creating a VirtualDeviceBuilder.
Sourcepub fn get_syspath(&mut self) -> Result<PathBuf, Error>
pub fn get_syspath(&mut self) -> Result<PathBuf, Error>
Get the syspath representing this uinput device.
The syspath returned is the one of the input node itself (e.g.
/sys/devices/virtual/input/input123), not the syspath of the device node.
Sourcepub fn enumerate_dev_nodes_blocking(
&mut self,
) -> Result<DevNodesBlocking, Error>
pub fn enumerate_dev_nodes_blocking( &mut self, ) -> Result<DevNodesBlocking, Error>
Get the syspaths of the corresponding device nodes in /dev/input.
Sourcepub fn emit(&mut self, events: &[InputEvent]) -> Result<(), Error>
pub fn emit(&mut self, events: &[InputEvent]) -> Result<(), Error>
Post a batch of events to the virtual device.
The batch is automatically terminated with a SYN_REPORT event.
Events from physical devices are batched based on if they occur simultaneously, for example movement
of a mouse triggers a movement events for the X and Y axes separately in a batch of 2 events.
Single events such as a KEY event must still be followed by a SYN_REPORT.
Sourcepub fn process_ff_upload(
&mut self,
event: UInputEvent,
) -> Result<FFUploadEvent, Error>
pub fn process_ff_upload( &mut self, event: UInputEvent, ) -> Result<FFUploadEvent, Error>
Processes the given UInputEvent if it is a force feedback upload event, in which case
this function will start the force feedback upload and claim ownership over the
UInputEvent and return a FFUploadEvent instead.
The returned event allows the user to allocate and set the effect ID as well as access the effect data.
§Panics
This function will panic if event.code() is not UI_FF_UPLOAD.
Sourcepub fn process_ff_erase(
&mut self,
event: UInputEvent,
) -> Result<FFEraseEvent, Error>
pub fn process_ff_erase( &mut self, event: UInputEvent, ) -> Result<FFEraseEvent, Error>
Processes the given UInputEvent if it is a force feedback erase event, in which case
this function will start the force feedback erasure and claim ownership over the
UInputEvent and return a FFEraseEvent instead.
The returned event allows the user to access the effect ID, such that it can free any memory used for the given effect ID.
§Panics
This function will panic if event.code() is not UI_FF_ERASE.
Sourcepub fn fetch_events(
&mut self,
) -> Result<impl Iterator<Item = InputEvent>, Error>
pub fn fetch_events( &mut self, ) -> Result<impl Iterator<Item = InputEvent>, Error>
Fetches and returns events from the kernel ring buffer without doing synchronization on SYN_DROPPED.
By default this will block until events are available. Typically, users will want to call this in a tight loop within a thread.
Trait Implementations§
Source§impl AsFd for VirtualDevice
impl AsFd for VirtualDevice
Source§fn as_fd(&self) -> BorrowedFd<'_>
fn as_fd(&self) -> BorrowedFd<'_>
Source§impl AsRawFd for VirtualDevice
impl AsRawFd for VirtualDevice
Auto Trait Implementations§
impl Freeze for VirtualDevice
impl RefUnwindSafe for VirtualDevice
impl Send for VirtualDevice
impl Sync for VirtualDevice
impl Unpin for VirtualDevice
impl UnsafeUnpin for VirtualDevice
impl UnwindSafe for VirtualDevice
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