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GameSave

Struct GameSave 

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pub struct GameSave {
Show 18 fields pub version: NaiveDate, pub ticks: i64, pub cube_len: u32, pub max_entity_id: u32, pub group_len: u32, pub group_headers: Vec<EntityHeader>, pub cube_groups: Vec<BlockGroupEntity>, pub cube_headers: Vec<EntityHeader>, pub cube_entities: Vec<Box<dyn Block>>, pub wire_len: u32, pub wire_headers: Vec<EntityHeader>, pub wire_entities: Vec<SerializedWireEntity>, pub wire_settings_header: EntityHeader, pub wire_settings_entity: SerializedGlobalWireSettingsEntity, pub flycam_header: EntityHeader, pub flycam_entity: SerializedFlyCamEntity, pub phycam_header: EntityHeader, pub phycam_entity: SerializedPhysicsCameraEntity,
}
Expand description

A collection of cubes and other data from a GameSave.techblox file

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§version: NaiveDate

Game version that this save was created by. This may affect how the rest of the save file was parsed.

§ticks: i64

Time when file was saved, corresponding to ticks since 0 AD https://docs.microsoft.com/en-us/dotnet/api/system.datetime.ticks?view=netframework-4.7.2 Not used for deserialization so not required to be sensible.

§cube_len: u32

Amount of cubes present in the save data, as claimed by the file header.

§max_entity_id: u32

Maximum block entity identifier in the game save. Not used for deserialization so not required to be correct.

§group_len: u32

Amount of block groups, as claimed by the file header.

§group_headers: Vec<EntityHeader>

Entity group descriptors for block group entities.

§cube_groups: Vec<BlockGroupEntity>

Block group entities.

§cube_headers: Vec<EntityHeader>

Entity group descriptors for block entities.

§cube_entities: Vec<Box<dyn Block>>

Blocks

§wire_len: u32

Amount of wires in the save data, as claimed by the file.

§wire_headers: Vec<EntityHeader>

Entity group descriptor for wire entities.

§wire_entities: Vec<SerializedWireEntity>

Wires

§wire_settings_header: EntityHeader

Entity group descriptor for wire settings

§wire_settings_entity: SerializedGlobalWireSettingsEntity

Wire settings

§flycam_header: EntityHeader

Entity group descriptor for player fly camera

§flycam_entity: SerializedFlyCamEntity

Player edit mode fly camera

§phycam_header: EntityHeader

Entity group descriptor for player simulation mode camera

§phycam_entity: SerializedPhysicsCameraEntity

Player simulation mode camera

Trait Implementations§

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impl Parsable for GameSave

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fn parse(data: &mut dyn Read) -> Result<Self>

Process a Techblox save file from raw bytes.

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fn dump(&self, writer: &mut dyn Write) -> Result<usize>

Convert struct data back into raw bytes
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impl ToString for GameSave

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fn to_string(&self) -> String

Converts the given value to a String. Read more

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