pub struct TriangleMesh<T: Point3> {
pub positions: Vec<T>,
pub triangles: Vec<[u32; 3]>,
}Expand description
Triangle mesh.
The positions type is generic. You can use whatever type you like. Just
implement the Point3 trait on it.
The triangles are a list of indices into the positions.
Fields§
§positions: Vec<T>§triangles: Vec<[u32; 3]>Trait Implementations§
Source§impl<T: Point3> From<TriangleMesh<T>> for FlatTriangleMesh
impl<T: Point3> From<TriangleMesh<T>> for FlatTriangleMesh
Source§fn from(mesh: TriangleMesh<T>) -> FlatTriangleMesh
fn from(mesh: TriangleMesh<T>) -> FlatTriangleMesh
Converts to this type from the input type.
Auto Trait Implementations§
impl<T> Freeze for TriangleMesh<T>
impl<T> RefUnwindSafe for TriangleMesh<T>where
T: RefUnwindSafe,
impl<T> Send for TriangleMesh<T>where
T: Send,
impl<T> Sync for TriangleMesh<T>where
T: Sync,
impl<T> Unpin for TriangleMesh<T>where
T: Unpin,
impl<T> UnwindSafe for TriangleMesh<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more