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PlayerCallback

Trait PlayerCallback 

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pub trait PlayerCallback: Send + Sync {
    // Required method
    fn on_player_event(&self, event: EngineSignal, player: Arc<Player>);
}

Required Methods§

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fn on_player_event(&self, event: EngineSignal, player: Arc<Player>)

Trait Implementations§

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impl<UT> LiftRef<UT> for Box<dyn PlayerCallback>

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impl<UT> LiftReturn<UT> for Box<dyn PlayerCallback>

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type ReturnType = <Box<dyn PlayerCallback> as Lift<UT>>::FfiType

FFI return type for trait interfaces
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fn try_lift_successful_return(v: Self::ReturnType) -> Result<Self>

Lift a successfully returned value from a trait interface
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fn lift_foreign_return( ffi_return: Self::ReturnType, call_status: RustCallStatus, ) -> Self

Lift a foreign returned value from a trait interface Read more
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fn lift_error(_buf: RustBuffer) -> Self

Lift a Rust value for a callback interface method error result Read more
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fn handle_callback_unexpected_error(e: UnexpectedUniFFICallbackError) -> Self

Lift a Rust value for an unexpected callback interface error Read more

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§