pub struct Object {
pub id: usize,
pub name: Option<String>,
pub object_type: ObjectType,
pub mesh: Option<Mesh>,
pub displacement_mesh: Option<DisplacementMesh>,
pub pid: Option<usize>,
pub pindex: Option<usize>,
pub basematerialid: Option<usize>,
pub slicestackid: Option<usize>,
pub production: Option<ProductionInfo>,
pub boolean_shape: Option<BooleanShape>,
pub components: Vec<Component>,
/* private fields */
}Expand description
A 3D object that can be a mesh or reference other objects
Fields§
§id: usizeObject ID
name: Option<String>Object name (optional)
object_type: ObjectTypeType of object
mesh: Option<Mesh>Optional mesh data
displacement_mesh: Option<DisplacementMesh>Optional displacement mesh data (Displacement extension) An object can have either a regular mesh OR a displacement mesh, not both
pid: Option<usize>Optional material ID (property ID)
pindex: Option<usize>Optional material index (property index) - used with pid to select from color groups
basematerialid: Option<usize>Optional base material ID reference (materials extension)
slicestackid: Option<usize>Optional slice stack ID (slice extension)
production: Option<ProductionInfo>Production extension information (UUID, path)
boolean_shape: Option<BooleanShape>Boolean shape definition (Boolean Operations extension)
components: Vec<Component>Components that reference other objects (assemblies)
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Object
impl RefUnwindSafe for Object
impl Send for Object
impl Sync for Object
impl Unpin for Object
impl UnsafeUnpin for Object
impl UnwindSafe for Object
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