pub struct Texture2DCoord {
pub u: f32,
pub v: f32,
}Expand description
A 2D texture coordinate (UV mapping).
UV coordinates map vertices to positions in a texture image. Typically, u and v range from 0.0 to 1.0, where (0,0) is one corner of the texture and (1,1) is the opposite corner.
Fields§
§u: f32Horizontal texture coordinate (typically 0.0 to 1.0)
v: f32Vertical texture coordinate (typically 0.0 to 1.0)
Trait Implementations§
Source§impl Clone for Texture2DCoord
impl Clone for Texture2DCoord
Source§fn clone(&self) -> Texture2DCoord
fn clone(&self) -> Texture2DCoord
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for Texture2DCoord
impl Debug for Texture2DCoord
Source§impl<'de> Deserialize<'de> for Texture2DCoord
impl<'de> Deserialize<'de> for Texture2DCoord
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Texture2DCoord
impl RefUnwindSafe for Texture2DCoord
impl Send for Texture2DCoord
impl Sync for Texture2DCoord
impl Unpin for Texture2DCoord
impl UnwindSafe for Texture2DCoord
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more