pub struct Vertex {
pub x: f32,
pub y: f32,
pub z: f32,
}Expand description
A single point in 3D space.
Represents a vertex position in the mesh coordinate system.
Coordinates are in model units (see Unit).
Fields§
§x: f32X coordinate in model units
y: f32Y coordinate in model units
z: f32Z coordinate in model units
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Vertex
impl<'de> Deserialize<'de> for Vertex
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Copy for Vertex
impl StructuralPartialEq for Vertex
Auto Trait Implementations§
impl Freeze for Vertex
impl RefUnwindSafe for Vertex
impl Send for Vertex
impl Sync for Vertex
impl Unpin for Vertex
impl UnwindSafe for Vertex
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more