pub enum TileStyle {
Wrap,
Mirror,
Clamp,
None,
}Expand description
Texture wrapping/tiling style.
Variants§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for TileStyle
impl<'de> Deserialize<'de> for TileStyle
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Copy for TileStyle
impl Eq for TileStyle
impl StructuralPartialEq for TileStyle
Auto Trait Implementations§
impl Freeze for TileStyle
impl RefUnwindSafe for TileStyle
impl Send for TileStyle
impl Sync for TileStyle
impl Unpin for TileStyle
impl UnwindSafe for TileStyle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.