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AnimationRegistry

Struct AnimationRegistry 

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pub struct AnimationRegistry { /* private fields */ }

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impl AnimationRegistry

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pub fn value(&self, id: UiId, property: AnimProperty) -> f32

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pub fn set_binding_target( &mut self, id: UiId, binding: AnimationBinding, active: bool, ) -> bool

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pub fn sync_binding_target( &mut self, id: UiId, binding: AnimationBinding, active: bool, ) -> bool

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pub fn set_target( &mut self, id: UiId, property: AnimProperty, target: f32, ) -> bool

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pub fn clear_targets(&mut self, properties: &[AnimProperty]) -> bool

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pub fn clear_absent_values( &mut self, present_ids: &HashSet<UiId>, properties: &[AnimProperty], ) -> bool

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pub fn advance(&mut self, elapsed_ms: f32) -> bool

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pub fn take_dirty_ids(&mut self) -> Vec<UiId>

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pub fn snapshot(&self, id: UiId) -> AnimationSnapshot<'_>

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impl Default for AnimationRegistry

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fn default() -> AnimationRegistry

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.