pub enum Element {
Bdy(Bdy),
BPoint(BPoint),
CPoint(CPoint),
Itr(Itr),
OPoint(OPoint),
WPoint(WPoint),
}
Variants§
Bdy(Bdy)
Hittable body of the object.
BPoint(BPoint)
Bleeding coordinates when the character has low HP.
CPoint(CPoint)
Aligns the character that is holding and the one that is held.
Itr(Itr)
Interaction that this object places on another.
OPoint(OPoint)
Spawns an object.
WPoint(WPoint)
Controls a held light / heavy weapon.
Trait Implementations§
impl StructuralPartialEq for Element
Auto Trait Implementations§
impl Freeze for Element
impl RefUnwindSafe for Element
impl Send for Element
impl Sync for Element
impl Unpin for Element
impl UnwindSafe for Element
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more