Struct Server

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pub struct Server<UserState> {
    pub state: State<UserState>,
    pub application_settings: Settings,
    /* private fields */
}

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§state: State<UserState>§application_settings: Settings

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impl<UserState> Server<UserState>
where UserState: 'static + StateInterface,

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pub async fn new(application_settings: Settings) -> Result<Self, Error>

Instancie un serveur.

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pub fn layer<Layer>(self, layer: Layer) -> Self
where Layer: Clone + Send + Sync + 'static + Layer<Route>, Layer::Service: Service<Request<Body>, Error = Infallible> + Clone + Send + 'static, <Layer::Service as Service<Request<Body>>>::Response: IntoResponse + 'static, <Layer::Service as Service<Request<Body>>>::Future: Send + 'static,

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pub fn make_application<A>(self) -> Self
where A: Application<State = UserState>,

Crée une application qui est scopée pour le serveur.

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pub async fn run(self) -> Result<(), Error>

Démarre un serveur WEB avec ses composants. En se basant sur les configurations de l’utilisateur.

À terme: Pendant la phase de développement, une interface textuelle interactive y est également lancée, afin de:

  1. Apporter un peu d’aide visuelle à l’utilisateur.
  2. Afin d’accéder à la base de données pour y faire des modifications.
  3. Afin de pouvoir tester les requêtes HTTP.
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pub fn with_user_state(self, data: UserState::UserData) -> Self

Définit les paramètres utilisateur de l’état.

Auto Trait Implementations§

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impl<UserState> Freeze for Server<UserState>
where UserState: Freeze,

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impl<UserState> !RefUnwindSafe for Server<UserState>

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impl<UserState> Send for Server<UserState>
where UserState: Send,

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impl<UserState> !Sync for Server<UserState>

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impl<UserState> Unpin for Server<UserState>
where UserState: Unpin,

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impl<UserState> !UnwindSafe for Server<UserState>

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impl<T> Any for T
where T: 'static + ?Sized,

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