pub struct Server<UserState> {
    pub application_settings: Settings,
    /* private fields */
}

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§application_settings: Settings

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impl<US> Server<US>where US: 'static + StateInterface,

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pub fn new(application_settings: Settings) -> Result<Self, Error>

Instancie un serveur.

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pub fn make_application<A>(self) -> Selfwhere A: Application<State = US>,

Crée une application pour le serveur.

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pub async fn run(self) -> Result<(), Error>where US: 'static,

Démarre le serveur WEB.

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pub fn with_user_state(self, data: US::UserData) -> Self

Définit les paramètres utilisateur de l’état.

Auto Trait Implementations§

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impl<UserState> !RefUnwindSafe for Server<UserState>

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impl<UserState> Send for Server<UserState>where UserState: Send,

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impl<UserState> !Sync for Server<UserState>

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impl<UserState> Unpin for Server<UserState>where UserState: Unpin,

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impl<UserState> !UnwindSafe for Server<UserState>

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impl<T> Any for Twhere T: 'static + ?Sized,

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