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State

Struct State 

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pub struct State {
    pub store: Mutex<Store>,
    pub root: PathBuf,
    pub sessions: Mutex<HashMap<MergeSessionId, ApiMergeSession>>,
}

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§store: Mutex<Store>§root: PathBuf

Filesystem root of the store. Held alongside the Store itself so handlers that need to read store-level files (e.g. users.json for actor auth) don’t have to round- trip through the lock.

§sessions: Mutex<HashMap<MergeSessionId, ApiMergeSession>>

In-memory merge sessions, keyed by MergeSessionId. Sessions are ephemeral by design (#134 foundation): they live for the lifetime of the server process and are GC’d on commit. A future slice can persist them to disk so a session survives process restarts. For now an agent that gets unlucky with a restart re-runs merge/start and gets a fresh session.

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impl State

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pub fn open(root: PathBuf) -> Result<Self>

Auto Trait Implementations§

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impl !Freeze for State

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impl RefUnwindSafe for State

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impl Send for State

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impl Sync for State

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impl Unpin for State

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impl UnsafeUnpin for State

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impl UnwindSafe for State

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impl<T> Any for T
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impl<T> From<T> for T

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const ALIGN: usize

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type Init = T

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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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