pub struct PromptLane<T> {
pub hub: InteractionHub,
pub outcomes: UnboundedSender<T>,
pub wake: Arc<Notify>,
}Expand description
Where a prompt’s answer goes once a person gives one.
Both prompt paths - the taint gate and blueprint interaction points - are the same three things: the hub that owns the conversation, the channel the resolution is reported on, and the driver to wake once it is. Only the outcome type differs, so this is generic over it rather than written twice.
Fields§
§hub: InteractionHubThe hub that owns the conversation with the user.
outcomes: UnboundedSender<T>The channel the resolution is reported on.
wake: Arc<Notify>The driver to wake once it is.
Auto Trait Implementations§
impl<T> Freeze for PromptLane<T>
impl<T> RefUnwindSafe for PromptLane<T>
impl<T> Send for PromptLane<T>where
T: Send,
impl<T> Sync for PromptLane<T>where
T: Send,
impl<T> Unpin for PromptLane<T>
impl<T> UnsafeUnpin for PromptLane<T>
impl<T> UnwindSafe for PromptLane<T>
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