pub struct StageHookScripts(pub HashMap<String, Arc<HookScript>>);Expand description
Compiled stage-hook scripts for an agent, keyed by the script path the blueprint wrote (issue #260).
Populated once at spawn by the CLI, which resolves blueprint-dir-relative
paths and compile-checks the files - the same lifecycle
ContextWindow::region_scripts has, and for the same reason: a broken
script must fail the spawn, not the run.
The component is absent entirely on an agent whose blueprint declares no hooks, so the hook systems’ queries skip it and nothing about the scripting engine is touched.
Tuple Fields§
§0: HashMap<String, Arc<HookScript>>Implementations§
Source§impl StageHookScripts
impl StageHookScripts
Sourcepub fn script_for(&self, stage: &Stage, hook: &str) -> Option<Arc<HookScript>>
pub fn script_for(&self, stage: &Stage, hook: &str) -> Option<Arc<HookScript>>
The compiled script backing hook for this stage, when the stage
declares one and it is on file.
Returns None rather than erroring on a miss: spawn already refused a
blueprint whose script was unreadable or did not define what it was
named for, so a miss here means the stage simply has no such hook.
Trait Implementations§
Source§impl Clone for StageHookScripts
impl Clone for StageHookScripts
Source§fn clone(&self) -> StageHookScripts
fn clone(&self) -> StageHookScripts
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for StageHookScripts
impl Component for StageHookScripts
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
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_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
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fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for StageHookScripts
impl Debug for StageHookScripts
Source§impl Default for StageHookScripts
impl Default for StageHookScripts
Source§fn default() -> StageHookScripts
fn default() -> StageHookScripts
Auto Trait Implementations§
impl !RefUnwindSafe for StageHookScripts
impl !UnwindSafe for StageHookScripts
impl Freeze for StageHookScripts
impl Send for StageHookScripts
impl Sync for StageHookScripts
impl Unpin for StageHookScripts
impl UnsafeUnpin for StageHookScripts
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