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SeededSpawn

Struct SeededSpawn 

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pub struct SeededSpawn {
    pub agent_id: String,
    pub blueprint: Blueprint,
    pub seeds: HashMap<String, String>,
    pub stages: Vec<ResolvedStage>,
    pub global_hints: PromptHints,
    pub global_nudge: NudgeConfig,
    pub region_scripts: HashMap<String, Arc<RegionScript>>,
}
Expand description

Everything a seeded spawn needs besides the world it spawns into.

The blueprint and its resolved stages travel with the seeds and the global defaults because all six are the same decision made at different layers: what this agent starts with. The caller resolves them; this consumes them.

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§agent_id: String

The run id this agent is registered under.

§blueprint: Blueprint

The blueprint being spawned.

§seeds: HashMap<String, String>

Content for named caller-input regions, keyed by region name.

§stages: Vec<ResolvedStage>

The blueprint’s stages, already resolved against the provider registry.

§global_hints: PromptHints

Config-level prompt hints, applied where the blueprint says nothing.

§global_nudge: NudgeConfig

The config-level nudge, likewise.

§region_scripts: HashMap<String, Arc<RegionScript>>

Compiled render hooks, keyed by region name.

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