pub struct StallTimeout(pub u64);Expand description
How long a ProviderMissing stall may last before the run is failed.
A world resource rather than a constant because the daemon serves it from
[limits] stall_timeout_secs. Zero disables the watchdog.
Tuple Fields§
§0: u64Trait Implementations§
Source§impl Clone for StallTimeout
impl Clone for StallTimeout
Source§fn clone(&self) -> StallTimeout
fn clone(&self) -> StallTimeout
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for StallTimeout
impl Component for StallTimeout
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
type Mutability = Mutable
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_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
Returns
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
Maps the entities on this component using the given
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreimpl Copy for StallTimeout
Source§impl Debug for StallTimeout
impl Debug for StallTimeout
Source§impl Default for StallTimeout
impl Default for StallTimeout
impl Eq for StallTimeout
Source§impl PartialEq for StallTimeout
impl PartialEq for StallTimeout
impl Resource for StallTimeout
impl StructuralPartialEq for StallTimeout
Auto Trait Implementations§
impl Freeze for StallTimeout
impl RefUnwindSafe for StallTimeout
impl Send for StallTimeout
impl Sync for StallTimeout
impl Unpin for StallTimeout
impl UnsafeUnpin for StallTimeout
impl UnwindSafe for StallTimeout
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Source§fn get_component_ids(
components: &Components,
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fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>
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Source§impl<C> DynamicBundle for Cwhere
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impl<C> DynamicBundle for Cwhere
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Source§unsafe fn get_components(
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