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SpawnSpec

Struct SpawnSpec 

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#[non_exhaustive]
pub struct SpawnSpec { pub blueprint: BlueprintSource, pub task: String, pub workdir: PathBuf, pub model: Option<String>, pub regions: HashMap<String, String>, pub metadata: HashMap<String, String>, }
Expand description

One spawn request. Build with SpawnSpec::new, then set the optional fields directly; the struct is non-exhaustive so new options stay additive.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§blueprint: BlueprintSource

The agent’s blueprint.

§task: String

The task prompt, seeded into the blueprint’s task region.

§workdir: PathBuf

Working directory tools are confined to. Must exist.

§model: Option<String>

Optional model override (provider/model or a bare model name).

§regions: HashMap<String, String>

Seed content for named caller-input regions.

§metadata: HashMap<String, String>

Custom key/value metadata carried in the run’s metadata.

Implementations§

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impl SpawnSpec

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pub fn new( blueprint: BlueprintSource, task: impl Into<String>, workdir: impl Into<PathBuf>, ) -> Self

A spec with the required fields; optional fields start empty.

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