pub struct InteractionAutoApprove;Expand description
--yolo’s counterpart for blueprint-declared interaction points: approve
them without opening a prompt.
A stage-boundary checkpoint (plan_approval and friends) blocks on the
interaction hub exactly like a tool approval does, so an unattended run
would park at the first one forever - the same dead end a blocking tool
approval poses for a headless run, reached a different way. When present,
dispatch_interaction_point
still publishes the document to its region (so the decision is inspectable
afterwards) but resolves the point as approved.
Trait Implementations§
Source§impl Clone for InteractionAutoApprove
impl Clone for InteractionAutoApprove
Source§fn clone(&self) -> InteractionAutoApprove
fn clone(&self) -> InteractionAutoApprove
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for InteractionAutoApprove
impl Component for InteractionAutoApprove
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
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type Mutability = Mutable
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while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
Maps the entities on this component using the given
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreimpl Copy for InteractionAutoApprove
Source§impl Debug for InteractionAutoApprove
impl Debug for InteractionAutoApprove
Source§impl Default for InteractionAutoApprove
impl Default for InteractionAutoApprove
Source§fn default() -> InteractionAutoApprove
fn default() -> InteractionAutoApprove
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for InteractionAutoApprove
impl RefUnwindSafe for InteractionAutoApprove
impl Send for InteractionAutoApprove
impl Sync for InteractionAutoApprove
impl Unpin for InteractionAutoApprove
impl UnsafeUnpin for InteractionAutoApprove
impl UnwindSafe for InteractionAutoApprove
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) -> impl Iterator<Item = Option<ComponentId>>
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