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ToolExecutor

Struct ToolExecutor 

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pub struct ToolExecutor { /* private fields */ }
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Tool execution service that routes tool calls to the correct MCP server.

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impl ToolExecutor

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pub fn new() -> Self

Create a new tool executor.

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pub fn add_client_advertised( &mut self, server_name: String, client: MCPClient, reserved: &HashSet<String>, ) -> Vec<ToolMetadata>

Register a client and return its tools under advertised names.

Each advertised name is sanitize_tool_named and made unique against reserved (e.g. the built-in tool names) and every previously-registered tool, so the set of names handed to the provider is always valid and collision-free. The returned metadata carries the advertised names; the alias back to (server, original) is recorded for routing.

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pub fn remove_client(&mut self, server_name: &str) -> Option<MCPClient>

Take a server’s client back out of the executor, dropping the aliases that routed to it. The caller owns the returned client and is expected to shut it down - removal alone does not kill a stdio server’s child process. None if no such server is registered.

The pool’s idle-disconnect uses this: a per-agent server whose last leasing run ended has no caller left, and before this the connection (and its child process) lived until the daemon exited.

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pub async fn execute( &mut self, tool_name: &str, arguments: Value, ) -> Result<ExecutionResult>

Execute a tool by its advertised name, routing to the owning server.

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pub async fn execute_on( &mut self, server_name: &str, tool_name: &str, arguments: Value, ) -> Result<ExecutionResult>

Execute a tool on a specific server.

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pub async fn shutdown_all(&mut self) -> Result<()>

Shutdown all connected MCP clients.

MCPClient::shutdown always returns Ok by design (it swallows subprocess errors so a dead server cannot block cleanup), so errors are discarded here too.

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pub fn server_count(&self) -> usize

Get the number of connected servers.

Trait Implementations§

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impl Default for ToolExecutor

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fn default() -> Self

Returns the “default value” for a type. Read more

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