Struct let_engine::Node

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pub struct Node<T> {
    pub object: T,
    pub parent: Option<Weak<Mutex<Node<Box<dyn GameObject>>>>>,
    pub rigid_body_parent: RigidBodyParent,
    pub children: Vec<Arc<Mutex<Node<T>>>>,
}

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§object: T§parent: Option<Weak<Mutex<Node<Box<dyn GameObject>>>>>§rigid_body_parent: RigidBodyParent§children: Vec<Arc<Mutex<Node<T>>>>

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impl Node<Box<dyn GameObject>>

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pub fn order_position(order: &mut Vec<Object>, objects: &Self)

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pub fn update_children_position(&mut self, parent_pos: Transform)

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pub fn remove_child(&mut self, object: &NObject)

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pub fn remove_children( &mut self, objects: &mut HashMap<usize, NObject>, rigid_bodies: &mut HashMap<usize, NObject> )

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pub fn end_transform(&self) -> Transform

Auto Trait Implementations§

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impl<T> !RefUnwindSafe for Node<T>

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impl<T> Send for Node<T>where T: Send,

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impl<T> Sync for Node<T>where T: Send + Sync,

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impl<T> Unpin for Node<T>where T: Unpin,

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impl<T> !UnwindSafe for Node<T>

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for Twhere T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = _

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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type Output = T

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