Struct let_engine::Game
source · pub struct Game {
pub objects: Vec<Receiver<Object>>,
pub resources: Resources,
pub app_info: AppInfo,
/* private fields */
}
Expand description
The struct that holds and executes all of the game data.
Fields§
§objects: Vec<Receiver<Object>>
§resources: Resources
§app_info: AppInfo
Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for Game
impl !Send for Game
impl !Sync for Game
impl Unpin for Game
impl !UnwindSafe for Game
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more