Struct let_engine::prelude::materials::Material
source · pub struct Material { /* private fields */ }Expand description
A material holding the way an object should be drawn.
Takes some time.
Implementations§
source§impl Material
impl Material
sourcepub fn write(
&mut self,
descriptor: Vec<WriteDescriptorSet>,
allocator: &StandardDescriptorSetAllocator
)
pub fn write( &mut self, descriptor: Vec<WriteDescriptorSet>, allocator: &StandardDescriptorSetAllocator )
Writes to the material changing the variables for the shaders.
sourcepub fn set_layer(&mut self, id: u32) -> Result<(), Box<dyn Error>>
pub fn set_layer(&mut self, id: u32) -> Result<(), Box<dyn Error>>
Sets the layer of the texture in case it has a texture with layers.
pub fn get_layer(&self) -> u32
sourcepub fn next_frame(&mut self) -> Result<(), Box<dyn Error>>
pub fn next_frame(&mut self) -> Result<(), Box<dyn Error>>
Goes to the next frame of the layer.
Returns an error if it reached the limit.
sourcepub fn last_frame(&mut self) -> Result<(), Box<dyn Error>>
pub fn last_frame(&mut self) -> Result<(), Box<dyn Error>>
Goes to the last frame of the layer.
Returns an error if the layer is 0.
sourcepub fn get_texture(&self) -> Option<Texture>
pub fn get_texture(&self) -> Option<Texture>
Returns the texture.
sourcepub fn set_texture(&mut self, texture: Option<Texture>)
pub fn set_texture(&mut self, texture: Option<Texture>)
Sets the texture.
Trait Implementations§
source§impl PartialEq for Material
impl PartialEq for Material
impl StructuralPartialEq for Material
Auto Trait Implementations§
impl !RefUnwindSafe for Material
impl Send for Material
impl Sync for Material
impl Unpin for Material
impl !UnwindSafe for Material
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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T: Any,
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