pub struct RelativeWindowPosition {
pub event_x: f32,
pub event_y: f32,
pub container_h: f32,
pub container_w: f32,
}Fields§
§event_x: f32§event_y: f32§container_h: f32§container_w: f32Implementations§
Source§impl RelativeWindowPosition
impl RelativeWindowPosition
Sourcepub fn create_ray(
&self,
camera: &Camera,
camera_transform: &GlobalTransform,
) -> Ray3d
pub fn create_ray( &self, camera: &Camera, camera_transform: &GlobalTransform, ) -> Ray3d
Takes in some incoming event location (in pixels) and outputs the ray that coincides with that point in Bevy unit space.
Trait Implementations§
Source§impl Clone for RelativeWindowPosition
impl Clone for RelativeWindowPosition
Source§fn clone(&self) -> RelativeWindowPosition
fn clone(&self) -> RelativeWindowPosition
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl PartialEq for RelativeWindowPosition
impl PartialEq for RelativeWindowPosition
impl StructuralPartialEq for RelativeWindowPosition
Auto Trait Implementations§
impl Freeze for RelativeWindowPosition
impl RefUnwindSafe for RelativeWindowPosition
impl Send for RelativeWindowPosition
impl Sync for RelativeWindowPosition
impl Unpin for RelativeWindowPosition
impl UnsafeUnpin for RelativeWindowPosition
impl UnwindSafe for RelativeWindowPosition
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