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RelativeWindowPosition

Struct RelativeWindowPosition 

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pub struct RelativeWindowPosition {
    pub event_x: f32,
    pub event_y: f32,
    pub container_h: f32,
    pub container_w: f32,
}

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§event_x: f32§event_y: f32§container_h: f32§container_w: f32

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impl RelativeWindowPosition

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pub fn create_ray( &self, camera: &Camera, camera_transform: &GlobalTransform, ) -> Ray3d

Takes in some incoming event location (in pixels) and outputs the ray that coincides with that point in Bevy unit space.

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impl Clone for RelativeWindowPosition

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fn clone(&self) -> RelativeWindowPosition

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl PartialEq for RelativeWindowPosition

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fn eq(&self, other: &RelativeWindowPosition) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for RelativeWindowPosition

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