Struct ServerMultiAction

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pub struct ServerMultiAction<S>
where S: ServerFn + 'static, S::Output: 'static,
{ /* private fields */ }
Expand description

A MultiAction that can be used to call a server function.

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impl<S> ServerMultiAction<S>
where S: ServerFn + Send + Sync + Clone + 'static, S::Output: Send + Sync + 'static, S::Error: Send + Sync + 'static,

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pub fn new() -> Self

Creates a new MultiAction which, when dispatched, will call the server function S.

Methods from Deref<Target = MultiAction<S, Result<S::Output, ServerFnError<S::Error>>>>§

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pub fn dispatch(&self, input: I)

Calls the async function with a reference to the input type as its argument.

This can be called any number of times: each submission will be dispatched, running concurrently, and its status can be checked via the submissions() signal.

async fn send_new_todo_to_api(task: String) -> usize {
  // do something...
  // return a task id
  42
}
let add_todo = MultiAction::new(|task: &String| {
  // `task` is given as `&String` because its value is available in `input`
  send_new_todo_to_api(task.clone())
});

let submissions = add_todo.submissions();
let pending_submissions = move || {
  submissions.with(|subs| subs.iter().filter(|sub| sub.pending().get()).count())
};

add_todo.dispatch("Buy milk".to_string());
assert_eq!(submissions.with(Vec::len), 1);
assert_eq!(pending_submissions(), 1);

add_todo.dispatch("???".to_string());
add_todo.dispatch("Profit!!!".to_string());

assert_eq!(submissions.with(Vec::len), 3);
assert_eq!(pending_submissions(), 3);

// when submissions resolve, they are not removed from the set
// however, their `pending` signal is now `false`, and this can be used to filter them
assert_eq!(submissions.with(Vec::len), 3);
assert_eq!(pending_submissions(), 0);
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pub fn dispatch_sync(&self, value: O)

Synchronously adds a submission with the given value.

This takes the output value, rather than the input, because it is adding a result, not an input.

This can be useful for use cases like handling errors, where the error can already be known on the client side.

async fn send_new_todo_to_api(task: String) -> usize {
  // do something...
  // return a task id
  42
}
let add_todo = MultiAction::new(|task: &String| {
  // `task` is given as `&String` because its value is available in `input`
  send_new_todo_to_api(task.clone())
});

let submissions = add_todo.submissions();
let pending_submissions = move || {
  submissions.with(|subs| subs.iter().filter(|sub| sub.pending().get()).count())
};

add_todo.dispatch("Buy milk".to_string());
assert_eq!(submissions.with(Vec::len), 1);
assert_eq!(pending_submissions(), 1);

add_todo.dispatch_sync(42);

assert_eq!(submissions.with(Vec::len), 2);
assert_eq!(pending_submissions(), 1);
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pub fn submissions(&self) -> ReadSignal<Vec<ArcSubmission<I, O>>>

The set of all submissions to this multi-action.

async fn send_new_todo_to_api(task: String) -> usize {
  // do something...
  // return a task id
  42
}
let add_todo = MultiAction::new(|task: &String| {
  // `task` is given as `&String` because its value is available in `input`
  send_new_todo_to_api(task.clone())
});

let submissions = add_todo.submissions();

add_todo.dispatch("Buy milk".to_string());
add_todo.dispatch("???".to_string());
add_todo.dispatch("Profit!!!".to_string());

assert_eq!(submissions.with(Vec::len), 3);
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pub fn version(&self) -> RwSignal<usize>

How many times an action has successfully resolved.

async fn send_new_todo_to_api(task: String) -> usize {
  // do something...
  // return a task id
  42
}
let add_todo = MultiAction::new(|task: &String| {
  // `task` is given as `&String` because its value is available in `input`
  send_new_todo_to_api(task.clone())
});

let version = add_todo.version();

add_todo.dispatch("Buy milk".to_string());
add_todo.dispatch("???".to_string());
add_todo.dispatch("Profit!!!".to_string());

assert_eq!(version.get(), 0);

// when they've all resolved
assert_eq!(version.get(), 3);

Trait Implementations§

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impl<S> Clone for ServerMultiAction<S>
where S: ServerFn + 'static, S::Output: 'static,

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fn clone(&self) -> Self

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<S> Default for ServerMultiAction<S>
where S: ServerFn + Clone + Send + Sync + 'static, S::Output: Send + Sync + 'static, S::Error: Send + Sync + 'static,

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<S> DefinedAt for ServerMultiAction<S>
where S: ServerFn + 'static, S::Output: 'static,

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fn defined_at(&self) -> Option<&'static Location<'static>>

Returns the location at which the signal was defined. This is usually simply None in release mode.
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impl<S> Deref for ServerMultiAction<S>
where S: ServerFn + 'static, S::Output: 'static, S::Error: 'static,

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type Target = MultiAction<S, Result<<S as ServerFn>::Output, ServerFnError<<S as ServerFn>::Error>>>

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl<S> From<ServerMultiAction<S>> for MultiAction<S, Result<S::Output, ServerFnError<S::Error>>>
where S: ServerFn + 'static, S::Output: 'static,

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fn from(value: ServerMultiAction<S>) -> Self

Converts to this type from the input type.
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impl<S> Copy for ServerMultiAction<S>
where S: ServerFn + 'static, S::Output: 'static,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

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The target type on which the method may be called.
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impl<T> StorageAccess<T> for T

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fn as_borrowed(&self) -> &T

Borrows the value.
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fn into_taken(self) -> T

Takes the value.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> ErasedDestructor for T
where T: 'static,

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impl<T> MaybeSendSync for T