Struct lemmy_server::api_routes_websocket::WsChatSession
source · pub struct WsChatSession {
pub id: ConnectionId,
pub ip: IpAddr,
pub hb: Instant,
/* private fields */
}Fields§
§id: ConnectionIdunique session id
ip: IpAddr§hb: InstantClient must send ping at least once per 10 seconds (CLIENT_TIMEOUT), otherwise we drop connection.
Trait Implementations§
source§impl Actor for WsChatSession
impl Actor for WsChatSession
source§fn started(&mut self, ctx: &mut Self::Context)
fn started(&mut self, ctx: &mut Self::Context)
Method is called on actor start. We register ws session with ChatServer
§type Context = WebsocketContext<WsChatSession>
type Context = WebsocketContext<WsChatSession>
Actor execution context type
source§impl Handler<WsMessage> for WsChatSession
impl Handler<WsMessage> for WsChatSession
Handle messages from chat server, we simply send it to peer websocket
source§impl StreamHandler<Result<Message, ProtocolError>> for WsChatSession
impl StreamHandler<Result<Message, ProtocolError>> for WsChatSession
WebSocket message handler
source§fn handle(
&mut self,
msg: Result<Message, ProtocolError>,
ctx: &mut Self::Context
)
fn handle( &mut self, msg: Result<Message, ProtocolError>, ctx: &mut Self::Context )
Called for every message emitted by the stream.
source§fn add_stream<S>(stream: S, ctx: &mut Self::Context) -> SpawnHandlewhere
S: Stream + 'static,
Self: StreamHandler<<S as Stream>::Item>,
Self::Context: AsyncContext<Self>,
fn add_stream<S>(stream: S, ctx: &mut Self::Context) -> SpawnHandlewhere S: Stream + 'static, Self: StreamHandler<<S as Stream>::Item>, Self::Context: AsyncContext<Self>,
Register a Stream to the actor context.
Auto Trait Implementations§
impl !RefUnwindSafe for WsChatSession
impl Send for WsChatSession
impl Sync for WsChatSession
impl Unpin for WsChatSession
impl !UnwindSafe for WsChatSession
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