pub struct WsChatSession {
    pub id: ConnectionId,
    pub ip: IpAddr,
    pub hb: Instant,
    /* private fields */
}

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§id: ConnectionId

unique session id

§ip: IpAddr§hb: Instant

Client must send ping at least once per 10 seconds (CLIENT_TIMEOUT), otherwise we drop connection.

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impl Actor for WsChatSession

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fn started(&mut self, ctx: &mut Self::Context)

Method is called on actor start. We register ws session with ChatServer

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type Context = WebsocketContext<WsChatSession>

Actor execution context type
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fn stopping(&mut self, _: &mut Self::Context) -> Running

Called after an actor is in Actor::Stopping state. Read more
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fn stopped(&mut self, ctx: &mut Self::Context)

Called after an actor is stopped. Read more
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impl Handler<WsMessage> for WsChatSession

Handle messages from chat server, we simply send it to peer websocket

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type Result = ()

The type of value that this handler will return. Read more
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fn handle(&mut self, msg: WsMessage, ctx: &mut Self::Context)

This method is called for every message received by this actor.
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impl StreamHandler<Result<Message, ProtocolError>> for WsChatSession

WebSocket message handler

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fn handle( &mut self, msg: Result<Message, ProtocolError>, ctx: &mut Self::Context )

Called for every message emitted by the stream.
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fn started(&mut self, ctx: &mut Self::Context)

Called when stream emits first item. Read more
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fn finished(&mut self, ctx: &mut Self::Context)

Called when stream finishes. Read more
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fn add_stream<S>(stream: S, ctx: &mut Self::Context) -> SpawnHandlewhere S: Stream + 'static, Self: StreamHandler<<S as Stream>::Item>, Self::Context: AsyncContext<Self>,

Register a Stream to the actor context.

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