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OwnedExecutionEngine

Struct OwnedExecutionEngine 

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pub struct OwnedExecutionEngine<S: WorkflowState> { /* private fields */ }
Expand description

拥有 State 所有权的执行引擎 — 用于 Parallel 分支等需要独立 State 的场景。

ExecutionEngine<'a, S> 的区别:

  • ExecutionEngine<'a, S> 借用 &'a mut S,用于主执行路径
  • OwnedExecutionEngine<S> 拥有 S,用于需要独立 State 副本的场景(如 Parallel 分支)

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impl<S: WorkflowState> OwnedExecutionEngine<S>

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pub fn new( state: S, stream: Option<Arc<dyn StreamSink>>, cancel: CancellationToken, ) -> Self

创建拥有 State 所有权的 Engine(用于 Parallel 分支等场景)。

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pub fn into_state(self) -> S

消费并返回最终状态。

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pub fn state(&self) -> &S

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pub fn state_mut(&mut self) -> &mut S

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pub fn cancel_token(&self) -> &CancellationToken

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pub fn stream_sink(&self) -> Option<Arc<dyn StreamSink>>

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pub fn commit(&mut self)

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impl<S: WorkflowState> ExecutionView<S> for OwnedExecutionEngine<S>

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fn state(&self) -> &S

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fn emit(&self, chunk: StreamChunk)

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fn is_cancelled(&self) -> bool

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impl<S: WorkflowState> ExecutorState<S> for OwnedExecutionEngine<S>

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fn build_node_context(&mut self) -> NodeContext<'_, S>

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fn build_leaf_context(&mut self) -> LeafContext<'_, S>

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fn clone_state(&self) -> S

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fn replace_state(&mut self, state: S)

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fn apply_batch(&mut self, mutations: impl IntoIterator<Item = S::Mutation>)

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fn take_control(&mut self) -> (NextAction, Option<ExecutionSignal>)

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fn take_metadata(&mut self) -> NodeMetadata

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fn take_flow_events(&mut self) -> Vec<FlowEvent>

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fn emit_flow_event(&mut self, event: FlowEvent)

发射控制面 FlowEvent(Composite 节点如 ParallelNode 需要)。

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