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LLMNode

Struct LLMNode 

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pub struct LLMNode {
    pub name: String,
    /* private fields */
}
Expand description

单次 LLM 调用节点。

AgentNode(完整 ReAct 循环)不同,LLMNode 仅执行一次 LLM 调用, 将响应写入 State。配合 ToolNode + ConditionNode,可手动构建 ReAct 循环。

⚠️ 警告: 使用 LLMNode + ToolNode 手动构建循环时,你将失去以下保护:

  • ParallelSafety 并发工具执行
  • RetryPolicy 自动重试
  • FallbackStrategy 容错路由
  • 输出/推理预算保险丝
  • Context Compaction 上下文压缩

适用场景(窄但真实):

  1. 自定义 Agent Loop — 实现非 ReAct 的交互模式(如 multi-agent debate)
  2. 调试/教学 — 逐步观察每轮 LLM 输入输出
  3. 混合编排 — 多个 AgentNode 之间插入自定义处理逻辑

除非你有明确理由,否则请使用 AgentNode

// 手动 ReAct 循环:
GraphBuilder::new("react")
    .start("llm")
    .node("llm", NodeKind::Llm(LLMNode::new("llm", model)))
    .node("tools", NodeKind::Tool(ToolNode::all(tool_executor)))
    .node("route", NodeKind::Condition(
        ConditionNode::builder("route")
            .branch("tools", |s| has_tool_calls(s))
            .branch("end", |_| true)
            .build()
    ))
    .edge("llm", "route")
    .edge("tools", "llm")
    .end("end")
    .build();

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§name: String

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impl LLMNode

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pub fn new(name: impl Into<String>, model: ResolvedModel) -> Self

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pub fn with_system_prompt(self, prompt: impl Into<String>) -> Self

设置系统提示。

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pub fn with_messages_key(self, key: impl Into<String>) -> Self

设置 State 中消息的 key(默认 “messages”)。

Trait Implementations§

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impl GraphNode for LLMNode

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fn execute<'life0, 'life1, 'async_trait>( &'life0 self, state: &'life1 mut State, ) -> Pin<Box<dyn Future<Output = Result<NextStep, GraphError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

执行节点逻辑(阻塞模式)。
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fn execute_stream<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, state: &'life1 mut State, _sink: &'life2 Sender<GraphEvent>, span_id: SpanId, ) -> Pin<Box<dyn Future<Output = Result<StreamNodeResult, GraphError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

执行节点逻辑(流式模式),将内部事件转发到 channel。 Read more

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