pub enum Command<H: Handle> {
Show 52 variants
CloseWindow,
SwapScreens,
SoftReload,
HardReload,
AttachScratchPad {
window: Option<WindowHandle<H>>,
scratchpad: ScratchPadName,
},
ReleaseScratchPad {
window: ReleaseScratchPadOption<H>,
tag: Option<TagId>,
},
PrevScratchPadWindow {
scratchpad: ScratchPadName,
},
NextScratchPadWindow {
scratchpad: ScratchPadName,
},
ToggleScratchPad(ScratchPadName),
ToggleFullScreen,
ToggleMaximized,
ToggleSticky,
ToggleAbove,
GoToTag {
tag: TagId,
swap: bool,
},
ReturnToLastTag,
FloatingToTile,
TileToFloating,
ToggleFloating,
MoveWindowUp,
MoveWindowDown,
MoveWindowTop {
swap: bool,
},
MoveWindowAt(Direction),
SwapWindowTop {
swap: bool,
},
FocusNextTag {
behavior: FocusDeltaBehavior,
},
FocusPreviousTag {
behavior: FocusDeltaBehavior,
},
FocusWindow(String),
FocusWindowUp,
FocusWindowDown,
FocusWindowTop {
swap: bool,
},
FocusWindowAt(Direction),
FocusWorkspaceNext,
FocusWorkspacePrevious,
SendWindowToTag {
window: Option<WindowHandle<H>>,
tag: TagId,
},
MoveWindowToNextTag {
follow: bool,
},
MoveWindowToPreviousTag {
follow: bool,
},
MoveWindowToLastWorkspace,
MoveWindowToNextWorkspace,
MoveWindowToPreviousWorkspace,
NextLayout,
PreviousLayout,
SetLayout(String),
RotateTag,
IncreaseMainWidth(i32),
DecreaseMainWidth(i32),
IncreaseMainSize(i32),
DecreaseMainSize(i32),
IncreaseMainCount(),
DecreaseMainCount(),
SetMarginMultiplier(f32),
SendWorkspaceToTag(usize, usize),
CloseAllOtherWindows,
Other(String),
}Expand description
Command represents a command received from the command pipe. It will be handled in the main event loop.
Variants§
CloseWindow
SwapScreens
SoftReload
HardReload
AttachScratchPad
ReleaseScratchPad
PrevScratchPadWindow
Fields
§
scratchpad: ScratchPadNameNextScratchPadWindow
Fields
§
scratchpad: ScratchPadNameToggleScratchPad(ScratchPadName)
ToggleFullScreen
ToggleMaximized
ToggleSticky
ToggleAbove
GoToTag
ReturnToLastTag
FloatingToTile
TileToFloating
ToggleFloating
MoveWindowUp
MoveWindowDown
MoveWindowTop
MoveWindowAt(Direction)
SwapWindowTop
FocusNextTag
Fields
§
behavior: FocusDeltaBehaviorFocusPreviousTag
Fields
§
behavior: FocusDeltaBehaviorFocusWindow(String)
FocusWindowUp
FocusWindowDown
FocusWindowTop
FocusWindowAt(Direction)
FocusWorkspaceNext
FocusWorkspacePrevious
SendWindowToTag
MoveWindowToNextTag
MoveWindowToPreviousTag
MoveWindowToLastWorkspace
MoveWindowToNextWorkspace
MoveWindowToPreviousWorkspace
NextLayout
PreviousLayout
SetLayout(String)
RotateTag
IncreaseMainWidth(i32)
DecreaseMainWidth(i32)
IncreaseMainSize(i32)
DecreaseMainSize(i32)
IncreaseMainCount()
DecreaseMainCount()
SetMarginMultiplier(f32)
SendWorkspaceToTag(usize, usize)
CloseAllOtherWindows
Other(String)
Trait Implementations§
Source§impl<'de, H: Handle> Deserialize<'de> for Command<H>
impl<'de, H: Handle> Deserialize<'de> for Command<H>
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl<H: Handle> StructuralPartialEq for Command<H>
Auto Trait Implementations§
impl<H> Freeze for Command<H>where
H: Freeze,
impl<H> RefUnwindSafe for Command<H>where
H: RefUnwindSafe,
impl<H> Send for Command<H>
impl<H> Sync for Command<H>where
H: Sync,
impl<H> Unpin for Command<H>where
H: Unpin,
impl<H> UnwindSafe for Command<H>where
H: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more