pub enum Command<H: Handle> {
Show 52 variants
CloseWindow,
SwapScreens,
SoftReload,
HardReload,
AttachScratchPad {
window: Option<WindowHandle<H>>,
scratchpad: ScratchPadName,
},
ReleaseScratchPad {
window: ReleaseScratchPadOption<H>,
tag: Option<TagId>,
},
PrevScratchPadWindow {
scratchpad: ScratchPadName,
},
NextScratchPadWindow {
scratchpad: ScratchPadName,
},
ToggleScratchPad(ScratchPadName),
ToggleFullScreen,
ToggleMaximized,
ToggleSticky,
ToggleAbove,
GoToTag {
tag: TagId,
swap: bool,
},
ReturnToLastTag,
FloatingToTile,
TileToFloating,
ToggleFloating,
MoveWindowUp,
MoveWindowDown,
MoveWindowTop {
swap: bool,
},
MoveWindowAt(Direction),
SwapWindowTop {
swap: bool,
},
FocusNextTag {
behavior: FocusDeltaBehavior,
},
FocusPreviousTag {
behavior: FocusDeltaBehavior,
},
FocusWindow(String),
FocusWindowUp,
FocusWindowDown,
FocusWindowTop {
swap: bool,
},
FocusWindowAt(Direction),
FocusWorkspaceNext,
FocusWorkspacePrevious,
SendWindowToTag {
window: Option<WindowHandle<H>>,
tag: TagId,
},
MoveWindowToNextTag {
follow: bool,
},
MoveWindowToPreviousTag {
follow: bool,
},
MoveWindowToLastWorkspace,
MoveWindowToNextWorkspace,
MoveWindowToPreviousWorkspace,
NextLayout,
PreviousLayout,
SetLayout(String),
RotateTag,
IncreaseMainWidth(i32),
DecreaseMainWidth(i32),
IncreaseMainSize(i32),
DecreaseMainSize(i32),
IncreaseMainCount(),
DecreaseMainCount(),
SetMarginMultiplier(f32),
SendWorkspaceToTag(usize, usize),
CloseAllOtherWindows,
Other(String),
}
Expand description
Command represents a command received from the command pipe. It will be handled in the main event loop.
Variants§
CloseWindow
SwapScreens
SoftReload
HardReload
AttachScratchPad
ReleaseScratchPad
PrevScratchPadWindow
Fields
§
scratchpad: ScratchPadName
NextScratchPadWindow
Fields
§
scratchpad: ScratchPadName
ToggleScratchPad(ScratchPadName)
ToggleFullScreen
ToggleMaximized
ToggleSticky
ToggleAbove
GoToTag
ReturnToLastTag
FloatingToTile
TileToFloating
ToggleFloating
MoveWindowUp
MoveWindowDown
MoveWindowTop
MoveWindowAt(Direction)
SwapWindowTop
FocusNextTag
Fields
§
behavior: FocusDeltaBehavior
FocusPreviousTag
Fields
§
behavior: FocusDeltaBehavior
FocusWindow(String)
FocusWindowUp
FocusWindowDown
FocusWindowTop
FocusWindowAt(Direction)
FocusWorkspaceNext
FocusWorkspacePrevious
SendWindowToTag
MoveWindowToNextTag
MoveWindowToPreviousTag
MoveWindowToLastWorkspace
MoveWindowToNextWorkspace
MoveWindowToPreviousWorkspace
NextLayout
PreviousLayout
SetLayout(String)
RotateTag
IncreaseMainWidth(i32)
DecreaseMainWidth(i32)
IncreaseMainSize(i32)
DecreaseMainSize(i32)
IncreaseMainCount()
DecreaseMainCount()
SetMarginMultiplier(f32)
SendWorkspaceToTag(usize, usize)
CloseAllOtherWindows
Other(String)
Trait Implementations§
Source§impl<'de, H: Handle> Deserialize<'de> for Command<H>
impl<'de, H: Handle> Deserialize<'de> for Command<H>
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl<H: Handle> StructuralPartialEq for Command<H>
Auto Trait Implementations§
impl<H> Freeze for Command<H>where
H: Freeze,
impl<H> RefUnwindSafe for Command<H>where
H: RefUnwindSafe,
impl<H> Send for Command<H>
impl<H> Sync for Command<H>where
H: Sync,
impl<H> Unpin for Command<H>where
H: Unpin,
impl<H> UnwindSafe for Command<H>where
H: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more