pub enum DisplayEvent<H: Handle> {
Show 15 variants
Movement(WindowHandle<H>, i32, i32),
MouseCombo(ModMask, Button, WindowHandle<H>, i32, i32),
WindowCreate(Window<H>, i32, i32),
WindowChange(WindowChange<H>),
WindowDestroy(WindowHandle<H>),
WindowTakeFocus(WindowHandle<H>),
HandleWindowFocus(WindowHandle<H>),
VerifyFocusedAt(WindowHandle<H>),
MoveFocusTo(i32, i32),
MoveWindow(WindowHandle<H>, i32, i32),
ResizeWindow(WindowHandle<H>, i32, i32),
ScreenCreate(Screen<H>),
SendCommand(Command<H>),
ConfigureXlibWindow(WindowHandle<H>),
ChangeToNormalMode,
}Variants§
Movement(WindowHandle<H>, i32, i32)
MouseCombo(ModMask, Button, WindowHandle<H>, i32, i32)
WindowCreate(Window<H>, i32, i32)
WindowChange(WindowChange<H>)
WindowDestroy(WindowHandle<H>)
WindowTakeFocus(WindowHandle<H>)
HandleWindowFocus(WindowHandle<H>)
VerifyFocusedAt(WindowHandle<H>)
MoveFocusTo(i32, i32)
MoveWindow(WindowHandle<H>, i32, i32)
ResizeWindow(WindowHandle<H>, i32, i32)
ScreenCreate(Screen<H>)
SendCommand(Command<H>)
ConfigureXlibWindow(WindowHandle<H>)
ChangeToNormalMode
Trait Implementations§
Auto Trait Implementations§
impl<H> Freeze for DisplayEvent<H>where
WindowHandle<H>: Freeze,
Window<H>: Freeze,
WindowChange<H>: Freeze,
Screen<H>: Freeze,
Command<H>: Freeze,
impl<H> RefUnwindSafe for DisplayEvent<H>where
WindowHandle<H>: RefUnwindSafe,
Window<H>: RefUnwindSafe,
WindowChange<H>: RefUnwindSafe,
Screen<H>: RefUnwindSafe,
Command<H>: RefUnwindSafe,
impl<H> Send for DisplayEvent<H>where
WindowHandle<H>: Send,
Window<H>: Send,
WindowChange<H>: Send,
Screen<H>: Send,
Command<H>: Send,
impl<H> Sync for DisplayEvent<H>where
WindowHandle<H>: Sync,
Window<H>: Sync,
WindowChange<H>: Sync,
Screen<H>: Sync,
Command<H>: Sync,
impl<H> Unpin for DisplayEvent<H>where
WindowHandle<H>: Unpin,
Window<H>: Unpin,
WindowChange<H>: Unpin,
Screen<H>: Unpin,
Command<H>: Unpin,
impl<H> UnsafeUnpin for DisplayEvent<H>where
WindowHandle<H>: UnsafeUnpin,
Window<H>: UnsafeUnpin,
WindowChange<H>: UnsafeUnpin,
Screen<H>: UnsafeUnpin,
Command<H>: UnsafeUnpin,
impl<H> UnwindSafe for DisplayEvent<H>where
WindowHandle<H>: UnwindSafe,
Window<H>: UnwindSafe,
WindowChange<H>: UnwindSafe,
Screen<H>: UnwindSafe,
Command<H>: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more