pub enum DisplayAction<H: Handle> {
Show 18 variants
KillWindow(WindowHandle<H>),
AddedWindow(WindowHandle<H>, bool, bool),
MoveMouseOver(WindowHandle<H>, bool),
MoveMouseOverPoint((i32, i32)),
SetState(WindowHandle<H>, bool, WindowState),
SetWindowOrder(Vec<WindowHandle<H>>),
MoveToTop(WindowHandle<H>),
DestroyedWindow(WindowHandle<H>),
WindowTakeFocus {
window: Window<H>,
previous_window: Option<Window<H>>,
},
Unfocus(Option<WindowHandle<H>>, bool),
FocusWindowUnderCursor,
ReplayClick(WindowHandle<H>, Button),
ReadyToResizeWindow(WindowHandle<H>),
ReadyToMoveWindow(WindowHandle<H>),
SetCurrentTags(Option<TagId>),
SetWindowTag(WindowHandle<H>, Option<TagId>),
NormalMode,
ConfigureXlibWindow(Window<H>),
}
Expand description
These are responses from the Window manager. The display server should act on these actions.
Variants§
KillWindow(WindowHandle<H>)
Nicely ask a window if it would please close at its convenience.
AddedWindow(WindowHandle<H>, bool, bool)
Get triggered after a new window is discovered and WE are managing it.
MoveMouseOver(WindowHandle<H>, bool)
Makes sure the mouse is over a given window.
MoveMouseOverPoint((i32, i32))
Makes sure the mouse is over a given point.
SetState(WindowHandle<H>, bool, WindowState)
Change a windows state.
SetWindowOrder(Vec<WindowHandle<H>>)
Sets the “z-index” order of the windows first in the array is top most
MoveToTop(WindowHandle<H>)
Raises a given window.
DestroyedWindow(WindowHandle<H>)
Tell the DS we no longer care about the this window and other cleanup.
WindowTakeFocus
Tell a window that it is to become focused.
Unfocus(Option<WindowHandle<H>>, bool)
Remove focus on any visible window by focusing the root window.
FocusWindowUnderCursor
To the window under the cursor to take the focus.
ReplayClick(WindowHandle<H>, Button)
ReadyToResizeWindow(WindowHandle<H>)
Tell the DM we are ready to resize this window.
ReadyToMoveWindow(WindowHandle<H>)
Tell the DM we are ready to move this window.
SetCurrentTags(Option<TagId>)
Used to let the WM know of the current displayed tag changes.
SetWindowTag(WindowHandle<H>, Option<TagId>)
Used to let the WM know of the tag for a given window.
NormalMode
Tell the DM to return to normal mode if it is not (ie resize a window or moving a window).
ConfigureXlibWindow(Window<H>)
Configure a xlib window.
Trait Implementations§
source§impl<H: Clone + Handle> Clone for DisplayAction<H>
impl<H: Clone + Handle> Clone for DisplayAction<H>
source§fn clone(&self) -> DisplayAction<H>
fn clone(&self) -> DisplayAction<H>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl<'de, H: Handle> Deserialize<'de> for DisplayAction<H>
impl<'de, H: Handle> Deserialize<'de> for DisplayAction<H>
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Auto Trait Implementations§
impl<H> Freeze for DisplayAction<H>where
H: Freeze,
impl<H> RefUnwindSafe for DisplayAction<H>where
H: RefUnwindSafe,
impl<H> Send for DisplayAction<H>
impl<H> Sync for DisplayAction<H>where
H: Sync,
impl<H> Unpin for DisplayAction<H>where
H: Unpin,
impl<H> UnwindSafe for DisplayAction<H>where
H: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)