pub struct FocusManager {
    pub behaviour: FocusBehaviour,
    pub focus_new_windows: bool,
    pub workspace_history: VecDeque<usize>,
    pub window_history: VecDeque<Option<WindowHandle>>,
    pub tag_history: VecDeque<TagId>,
    pub tags_last_window: HashMap<TagId, WindowHandle>,
    pub sloppy_mouse_follows_focus: bool,
    pub last_mouse_position: Option<(i32, i32)>,
}

Fields§

§behaviour: FocusBehaviour§focus_new_windows: bool§workspace_history: VecDeque<usize>§window_history: VecDeque<Option<WindowHandle>>§tag_history: VecDeque<TagId>§tags_last_window: HashMap<TagId, WindowHandle>§sloppy_mouse_follows_focus: bool§last_mouse_position: Option<(i32, i32)>

Implementations§

Return the currently focused workspace.

Return the currently focused workspace.

Return the currently focused tag if the offset is 0. Offset is used to reach further down the history.

Return the currently focused window.

Return the currently focused window.

Trait Implementations§

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