Struct leetcode_api::leetcode::LeetCode
source · pub struct LeetCode {
pub client: Client,
pub headers: HeaderMap,
}
Expand description
interact with leetcode.com/cn
Fields§
§client: Client
§headers: HeaderMap
Implementations§
source§impl LeetCode
impl LeetCode
pub async fn dow_user_avator(&self, status: &UserStatus) -> PathBuf
pub async fn pass_qs_status(&self, user_slug: &str) -> Result<Data>
pub async fn get_points(&self) -> Result<TotalPoints>
pub async fn get_user_info(&self) -> Result<UserStatus>
sourcepub async fn daily_checkin(&self) -> Result<(CheckInData, CheckInData)>
pub async fn daily_checkin(&self) -> Result<(CheckInData, CheckInData)>
return order (cn, com)
source§impl LeetCode
impl LeetCode
sourcepub async fn sync_problem_index(&self) -> Result<()>
pub async fn sync_problem_index(&self) -> Result<()>
get leetcode index
Errors
- network error
- leetcode url change
- DbErr
force
: when true will force update
sourcepub async fn new_sync_index(&self) -> Result<()>
pub async fn new_sync_index(&self) -> Result<()>
get question titleSlug and topicTags info
sourcepub async fn get_qs_detail(
&self,
idslug: IdSlug,
force: bool
) -> Result<Question>
pub async fn get_qs_detail( &self, idslug: IdSlug, force: bool ) -> Result<Question>
Get the details of the problem, and if it’s in the cache, use it. Write data to file.
id
: id of the problemforce
: when true, the cache will be re-fetched
sourcepub async fn submit_code(
&self,
idslug: IdSlug
) -> Result<(SubmitInfo, RunResult)>
pub async fn submit_code( &self, idslug: IdSlug ) -> Result<(SubmitInfo, RunResult)>
submit code by id or slug, once submit one question
idslug
: id or slug
sourcepub async fn get_one_submit_res(&self, sub_id: &SubmitInfo) -> Result<RunResult>
pub async fn get_one_submit_res(&self, sub_id: &SubmitInfo) -> Result<RunResult>
Get one submit info
sub_id
: be fetch submission_id
sourcepub async fn all_submit_res(&self, idslug: IdSlug) -> Result<SubmissionList>
pub async fn all_submit_res(&self, idslug: IdSlug) -> Result<SubmissionList>
Get all submission results for a question
pub async fn test_code(&self, idslug: IdSlug) -> Result<(TestInfo, RunResult)>
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for LeetCode
impl Send for LeetCode
impl Sync for LeetCode
impl Unpin for LeetCode
impl !UnwindSafe for LeetCode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere
T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
The none-equivalent value.
§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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Set the foreground color generically Read more
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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Set the background color generically. Read more
§fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>
fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>
Change the background color to yellow
§fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
Change the foreground color to magenta
§fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to magenta
§fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to purple
§fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>
fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>
fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>
Change the background color to the terminal default
§fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
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§fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
Change the background color to bright black
§fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
Change the foreground color to bright red
§fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
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Change the background color to bright red
§fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
Change the foreground color to bright green
§fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
Change the background color to bright green
§fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
Change the foreground color to bright yellow
§fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
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Change the background color to bright yellow
§fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
Change the foreground color to bright blue
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fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
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§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
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Set the foreground color at runtime. Only use if you do not know which color will be used at
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, Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
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, Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
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) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self
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Sets the background color to an RGB value.