Struct leetcode_api::entities::qs_tag::ActiveModel
source · pub struct ActiveModel {
pub title_slug: ActiveValue<String>,
pub topic_slug: ActiveValue<String>,
}
Expand description
Generated by sea-orm-macros
Fields§
§title_slug: ActiveValue<String>
Generated by sea-orm-macros
topic_slug: ActiveValue<String>
Generated by sea-orm-macros
Trait Implementations§
source§impl ActiveModelBehavior for ActiveModel
impl ActiveModelBehavior for ActiveModel
source§fn new() -> Self
fn new() -> Self
Create a new ActiveModel with default values. Also used by
Default::default()
.source§fn before_save<'life0, 'async_trait, C>(
self,
db: &'life0 C,
insert: bool
) -> Pin<Box<dyn Future<Output = Result<Self, DbErr>> + Send + 'async_trait>>where
'life0: 'async_trait,
C: ConnectionTrait + 'async_trait,
Self: Send + 'async_trait,
fn before_save<'life0, 'async_trait, C>(
self,
db: &'life0 C,
insert: bool
) -> Pin<Box<dyn Future<Output = Result<Self, DbErr>> + Send + 'async_trait>>where
'life0: 'async_trait,
C: ConnectionTrait + 'async_trait,
Self: Send + 'async_trait,
Will be called before
ActiveModel::insert
, ActiveModel::update
, and ActiveModel::save
source§fn after_save<'life0, 'async_trait, C>(
model: <Self::Entity as EntityTrait>::Model,
db: &'life0 C,
insert: bool
) -> Pin<Box<dyn Future<Output = Result<<Self::Entity as EntityTrait>::Model, DbErr>> + Send + 'async_trait>>where
'life0: 'async_trait,
C: ConnectionTrait + 'async_trait,
Self: Send + 'async_trait,
fn after_save<'life0, 'async_trait, C>(
model: <Self::Entity as EntityTrait>::Model,
db: &'life0 C,
insert: bool
) -> Pin<Box<dyn Future<Output = Result<<Self::Entity as EntityTrait>::Model, DbErr>> + Send + 'async_trait>>where
'life0: 'async_trait,
C: ConnectionTrait + 'async_trait,
Self: Send + 'async_trait,
Will be called after
ActiveModel::insert
, ActiveModel::update
, and ActiveModel::save
source§impl ActiveModelTrait for ActiveModel
impl ActiveModelTrait for ActiveModel
source§fn take(
&mut self,
c: <Self::Entity as EntityTrait>::Column
) -> ActiveValue<Value>
fn take( &mut self, c: <Self::Entity as EntityTrait>::Column ) -> ActiveValue<Value>
Get a mutable ActiveValue from an ActiveModel
source§fn get(&self, c: <Self::Entity as EntityTrait>::Column) -> ActiveValue<Value>
fn get(&self, c: <Self::Entity as EntityTrait>::Column) -> ActiveValue<Value>
Get a immutable ActiveValue from an ActiveModel
source§fn set(&mut self, c: <Self::Entity as EntityTrait>::Column, v: Value)
fn set(&mut self, c: <Self::Entity as EntityTrait>::Column, v: Value)
Set the Value into an ActiveModel
source§fn not_set(&mut self, c: <Self::Entity as EntityTrait>::Column)
fn not_set(&mut self, c: <Self::Entity as EntityTrait>::Column)
Set the state of an ActiveValue to the not set state
source§fn is_not_set(&self, c: <Self::Entity as EntityTrait>::Column) -> bool
fn is_not_set(&self, c: <Self::Entity as EntityTrait>::Column) -> bool
Check the state of a ActiveValue
source§fn reset(&mut self, c: <Self::Entity as EntityTrait>::Column)
fn reset(&mut self, c: <Self::Entity as EntityTrait>::Column)
Reset the value from ActiveValue::Unchanged to ActiveValue::Set,
leaving ActiveValue::NotSet untouched.
source§fn reset_all(self) -> Self
fn reset_all(self) -> Self
Reset all values from ActiveValue::Unchanged to ActiveValue::Set,
leaving ActiveValue::NotSet untouched.
source§fn get_primary_key_value(&self) -> Option<ValueTuple>
fn get_primary_key_value(&self) -> Option<ValueTuple>
Get the primary key of the ActiveModel Read more
source§fn insert<'a, 'async_trait, C>(
self,
db: &'a C
) -> Pin<Box<dyn Future<Output = Result<<Self::Entity as EntityTrait>::Model, DbErr>> + Send + 'async_trait>>where
'a: 'async_trait,
<Self::Entity as EntityTrait>::Model: IntoActiveModel<Self>,
Self: ActiveModelBehavior + 'a + Send + 'async_trait,
C: ConnectionTrait + 'async_trait,
fn insert<'a, 'async_trait, C>(
self,
db: &'a C
) -> Pin<Box<dyn Future<Output = Result<<Self::Entity as EntityTrait>::Model, DbErr>> + Send + 'async_trait>>where
'a: 'async_trait,
<Self::Entity as EntityTrait>::Model: IntoActiveModel<Self>,
Self: ActiveModelBehavior + 'a + Send + 'async_trait,
C: ConnectionTrait + 'async_trait,
Perform an
INSERT
operation on the ActiveModel Read moresource§fn update<'a, 'async_trait, C>(
self,
db: &'a C
) -> Pin<Box<dyn Future<Output = Result<<Self::Entity as EntityTrait>::Model, DbErr>> + Send + 'async_trait>>where
'a: 'async_trait,
<Self::Entity as EntityTrait>::Model: IntoActiveModel<Self>,
Self: ActiveModelBehavior + 'a + Send + 'async_trait,
C: ConnectionTrait + 'async_trait,
fn update<'a, 'async_trait, C>(
self,
db: &'a C
) -> Pin<Box<dyn Future<Output = Result<<Self::Entity as EntityTrait>::Model, DbErr>> + Send + 'async_trait>>where
'a: 'async_trait,
<Self::Entity as EntityTrait>::Model: IntoActiveModel<Self>,
Self: ActiveModelBehavior + 'a + Send + 'async_trait,
C: ConnectionTrait + 'async_trait,
Perform the
UPDATE
operation on an ActiveModel Read moresource§fn save<'a, 'async_trait, C>(
self,
db: &'a C
) -> Pin<Box<dyn Future<Output = Result<Self, DbErr>> + Send + 'async_trait>>where
'a: 'async_trait,
<Self::Entity as EntityTrait>::Model: IntoActiveModel<Self>,
Self: ActiveModelBehavior + 'a + Send + 'async_trait,
C: ConnectionTrait + 'async_trait,
fn save<'a, 'async_trait, C>(
self,
db: &'a C
) -> Pin<Box<dyn Future<Output = Result<Self, DbErr>> + Send + 'async_trait>>where
'a: 'async_trait,
<Self::Entity as EntityTrait>::Model: IntoActiveModel<Self>,
Self: ActiveModelBehavior + 'a + Send + 'async_trait,
C: ConnectionTrait + 'async_trait,
Insert the model if primary key is
NotSet
, update otherwise.
Only works if the entity has auto increment primary key.source§fn delete<'a, 'async_trait, C>(
self,
db: &'a C
) -> Pin<Box<dyn Future<Output = Result<DeleteResult, DbErr>> + Send + 'async_trait>>where
'a: 'async_trait,
Self: ActiveModelBehavior + 'a + Send + 'async_trait,
C: ConnectionTrait + 'async_trait,
fn delete<'a, 'async_trait, C>(
self,
db: &'a C
) -> Pin<Box<dyn Future<Output = Result<DeleteResult, DbErr>> + Send + 'async_trait>>where
'a: 'async_trait,
Self: ActiveModelBehavior + 'a + Send + 'async_trait,
C: ConnectionTrait + 'async_trait,
Delete an active model by its primary key Read more
source§fn is_changed(&self) -> bool
fn is_changed(&self) -> bool
Return
true
if any attribute of ActiveModel
is Set
source§impl Clone for ActiveModel
impl Clone for ActiveModel
source§fn clone(&self) -> ActiveModel
fn clone(&self) -> ActiveModel
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for ActiveModel
impl Debug for ActiveModel
source§impl Default for ActiveModel
impl Default for ActiveModel
source§impl From<<Entity as EntityTrait>::Model> for ActiveModel
impl From<<Entity as EntityTrait>::Model> for ActiveModel
source§impl IntoActiveModel<ActiveModel> for <Entity as EntityTrait>::Model
impl IntoActiveModel<ActiveModel> for <Entity as EntityTrait>::Model
source§fn into_active_model(self) -> ActiveModel
fn into_active_model(self) -> ActiveModel
Method to call to perform the conversion
source§impl PartialEq for ActiveModel
impl PartialEq for ActiveModel
source§fn eq(&self, other: &ActiveModel) -> bool
fn eq(&self, other: &ActiveModel) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl TryFrom<ActiveModel> for <Entity as EntityTrait>::Model
impl TryFrom<ActiveModel> for <Entity as EntityTrait>::Model
source§impl TryIntoModel<<Entity as EntityTrait>::Model> for ActiveModel
impl TryIntoModel<<Entity as EntityTrait>::Model> for ActiveModel
source§fn try_into_model(self) -> Result<<Entity as EntityTrait>::Model, DbErr>
fn try_into_model(self) -> Result<<Entity as EntityTrait>::Model, DbErr>
Method to call to perform the conversion
impl StructuralPartialEq for ActiveModel
Auto Trait Implementations§
impl RefUnwindSafe for ActiveModel
impl Send for ActiveModel
impl Sync for ActiveModel
impl Unpin for ActiveModel
impl UnwindSafe for ActiveModel
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<A> IntoActiveModel<A> for Awhere
A: ActiveModelTrait,
impl<A> IntoActiveModel<A> for Awhere
A: ActiveModelTrait,
source§fn into_active_model(self) -> A
fn into_active_model(self) -> A
Method to call to perform the conversion
§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere
T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
The none-equivalent value.
§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
§fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>
fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>
Change the background color to yellow
§fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
Change the foreground color to magenta
§fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to magenta
§fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to purple
§fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>
fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>
fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>
Change the background color to the terminal default
§fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
Change the foreground color to bright black
§fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
Change the background color to bright black
§fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
Change the foreground color to bright red
§fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
Change the background color to bright red
§fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
Change the foreground color to bright green
§fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
Change the background color to bright green
§fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
Change the foreground color to bright yellow
§fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
Change the background color to bright yellow
§fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
Change the foreground color to bright blue
§fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
Change the background color to bright blue
§fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
Change the foreground color to bright magenta
§fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
Change the background color to bright magenta
§fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
Change the foreground color to bright purple
§fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
Change the background color to bright purple
§fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
Change the foreground color to bright cyan
§fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
Change the background color to bright cyan
§fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
Change the foreground color to bright white
§fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
Change the background color to bright white
§fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
Make the text blink (but fast!)
Hide the text
§fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>
fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg
or
a color-specific method, such as OwoColorize::green
, Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg
or
a color-specific method, such as OwoColorize::on_yellow
, Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.