pub struct ActiveModel {
    pub title_slug: ActiveValue<String>,
    pub title: ActiveValue<String>,
    pub title_cn: ActiveValue<Option<String>>,
    pub is_favor: ActiveValue<bool>,
    pub frontend_question_id: ActiveValue<String>,
    pub paid_only: ActiveValue<bool>,
    pub difficulty: ActiveValue<String>,
    pub status: ActiveValue<String>,
    pub ac_rate: ActiveValue<f64>,
}
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Fields§

§title_slug: ActiveValue<String>

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§title: ActiveValue<String>

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§title_cn: ActiveValue<Option<String>>

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§is_favor: ActiveValue<bool>

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§frontend_question_id: ActiveValue<String>

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§paid_only: ActiveValue<bool>

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§difficulty: ActiveValue<String>

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§status: ActiveValue<String>

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§ac_rate: ActiveValue<f64>

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Trait Implementations§

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impl ActiveModelBehavior for ActiveModel

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fn new() -> Self

Create a new ActiveModel with default values. Also used by Default::default().
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fn before_save<'life0, 'async_trait, C>( self, db: &'life0 C, insert: bool ) -> Pin<Box<dyn Future<Output = Result<Self, DbErr>> + Send + 'async_trait>>
where 'life0: 'async_trait, C: ConnectionTrait + 'async_trait, Self: Send + 'async_trait,

Will be called before ActiveModel::insert, ActiveModel::update, and ActiveModel::save
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fn after_save<'life0, 'async_trait, C>( model: <Self::Entity as EntityTrait>::Model, db: &'life0 C, insert: bool ) -> Pin<Box<dyn Future<Output = Result<<Self::Entity as EntityTrait>::Model, DbErr>> + Send + 'async_trait>>
where 'life0: 'async_trait, C: ConnectionTrait + 'async_trait, Self: Send + 'async_trait,

Will be called after ActiveModel::insert, ActiveModel::update, and ActiveModel::save
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fn before_delete<'life0, 'async_trait, C>( self, db: &'life0 C ) -> Pin<Box<dyn Future<Output = Result<Self, DbErr>> + Send + 'async_trait>>
where 'life0: 'async_trait, C: ConnectionTrait + 'async_trait, Self: Send + 'async_trait,

Will be called before ActiveModel::delete
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fn after_delete<'life0, 'async_trait, C>( self, db: &'life0 C ) -> Pin<Box<dyn Future<Output = Result<Self, DbErr>> + Send + 'async_trait>>
where 'life0: 'async_trait, C: ConnectionTrait + 'async_trait, Self: Send + 'async_trait,

Will be called after ActiveModel::delete
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impl ActiveModelTrait for ActiveModel

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type Entity = Entity

The Entity this ActiveModel belongs to
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fn take( &mut self, c: <Self::Entity as EntityTrait>::Column ) -> ActiveValue<Value>

Get a mutable ActiveValue from an ActiveModel
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fn get(&self, c: <Self::Entity as EntityTrait>::Column) -> ActiveValue<Value>

Get a immutable ActiveValue from an ActiveModel
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fn set(&mut self, c: <Self::Entity as EntityTrait>::Column, v: Value)

Set the Value into an ActiveModel
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fn not_set(&mut self, c: <Self::Entity as EntityTrait>::Column)

Set the state of an ActiveValue to the not set state
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fn is_not_set(&self, c: <Self::Entity as EntityTrait>::Column) -> bool

Check the state of a ActiveValue
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fn default() -> Self

The default implementation of the ActiveModel
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fn reset(&mut self, c: <Self::Entity as EntityTrait>::Column)

Reset the value from ActiveValue::Unchanged to ActiveValue::Set, leaving ActiveValue::NotSet untouched.
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fn reset_all(self) -> Self

Reset all values from ActiveValue::Unchanged to ActiveValue::Set, leaving ActiveValue::NotSet untouched.
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fn get_primary_key_value(&self) -> Option<ValueTuple>

Get the primary key of the ActiveModel Read more
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fn insert<'a, 'async_trait, C>( self, db: &'a C ) -> Pin<Box<dyn Future<Output = Result<<Self::Entity as EntityTrait>::Model, DbErr>> + Send + 'async_trait>>
where 'a: 'async_trait, <Self::Entity as EntityTrait>::Model: IntoActiveModel<Self>, Self: ActiveModelBehavior + 'a + Send + 'async_trait, C: ConnectionTrait + 'async_trait,

Perform an INSERT operation on the ActiveModel Read more
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fn update<'a, 'async_trait, C>( self, db: &'a C ) -> Pin<Box<dyn Future<Output = Result<<Self::Entity as EntityTrait>::Model, DbErr>> + Send + 'async_trait>>
where 'a: 'async_trait, <Self::Entity as EntityTrait>::Model: IntoActiveModel<Self>, Self: ActiveModelBehavior + 'a + Send + 'async_trait, C: ConnectionTrait + 'async_trait,

Perform the UPDATE operation on an ActiveModel Read more
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fn save<'a, 'async_trait, C>( self, db: &'a C ) -> Pin<Box<dyn Future<Output = Result<Self, DbErr>> + Send + 'async_trait>>
where 'a: 'async_trait, <Self::Entity as EntityTrait>::Model: IntoActiveModel<Self>, Self: ActiveModelBehavior + 'a + Send + 'async_trait, C: ConnectionTrait + 'async_trait,

Insert the model if primary key is NotSet, update otherwise. Only works if the entity has auto increment primary key.
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fn delete<'a, 'async_trait, C>( self, db: &'a C ) -> Pin<Box<dyn Future<Output = Result<DeleteResult, DbErr>> + Send + 'async_trait>>
where 'a: 'async_trait, Self: ActiveModelBehavior + 'a + Send + 'async_trait, C: ConnectionTrait + 'async_trait,

Delete an active model by its primary key Read more
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fn is_changed(&self) -> bool

Return true if any attribute of ActiveModel is Set
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impl Clone for ActiveModel

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fn clone(&self) -> ActiveModel

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ActiveModel

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ActiveModel

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl From<<Entity as EntityTrait>::Model> for ActiveModel

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fn from(m: <Entity as EntityTrait>::Model) -> Self

Converts to this type from the input type.
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impl IntoActiveModel<ActiveModel> for <Entity as EntityTrait>::Model

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fn into_active_model(self) -> ActiveModel

Method to call to perform the conversion
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impl PartialEq for ActiveModel

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fn eq(&self, other: &ActiveModel) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl TryFrom<ActiveModel> for <Entity as EntityTrait>::Model

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type Error = DbErr

The type returned in the event of a conversion error.
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fn try_from(a: ActiveModel) -> Result<Self, DbErr>

Performs the conversion.
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impl TryIntoModel<<Entity as EntityTrait>::Model> for ActiveModel

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fn try_into_model(self) -> Result<<Entity as EntityTrait>::Model, DbErr>

Method to call to perform the conversion
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impl StructuralPartialEq for ActiveModel

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<A> IntoActiveModel<A> for A

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fn into_active_model(self) -> A

Method to call to perform the conversion
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impl<T> NoneValue for T
where T: Default,

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type NoneType = T

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fn null_value() -> T

The none-equivalent value.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black<'a>(&'a self) -> FgColorDisplay<'a, Black, Self>

Change the foreground color to black
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fn on_black<'a>(&'a self) -> BgColorDisplay<'a, Black, Self>

Change the background color to black
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fn red<'a>(&'a self) -> FgColorDisplay<'a, Red, Self>

Change the foreground color to red
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fn on_red<'a>(&'a self) -> BgColorDisplay<'a, Red, Self>

Change the background color to red
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fn green<'a>(&'a self) -> FgColorDisplay<'a, Green, Self>

Change the foreground color to green
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fn on_green<'a>(&'a self) -> BgColorDisplay<'a, Green, Self>

Change the background color to green
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fn yellow<'a>(&'a self) -> FgColorDisplay<'a, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>

Change the background color to yellow
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fn blue<'a>(&'a self) -> FgColorDisplay<'a, Blue, Self>

Change the foreground color to blue
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fn on_blue<'a>(&'a self) -> BgColorDisplay<'a, Blue, Self>

Change the background color to blue
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fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to magenta
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fn purple<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to purple
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fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to purple
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fn cyan<'a>(&'a self) -> FgColorDisplay<'a, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan<'a>(&'a self) -> BgColorDisplay<'a, Cyan, Self>

Change the background color to cyan
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fn white<'a>(&'a self) -> FgColorDisplay<'a, White, Self>

Change the foreground color to white
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fn on_white<'a>(&'a self) -> BgColorDisplay<'a, White, Self>

Change the background color to white
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fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>

Change the background color to the terminal default
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fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>

Change the background color to bright black
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fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>

Change the background color to bright red
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fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>

Change the background color to bright white
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fn bold<'a>(&'a self) -> BoldDisplay<'a, Self>

Make the text bold
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fn dimmed<'a>(&'a self) -> DimDisplay<'a, Self>

Make the text dim
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fn italic<'a>(&'a self) -> ItalicDisplay<'a, Self>

Make the text italicized
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fn underline<'a>(&'a self) -> UnderlineDisplay<'a, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed<'a>(&'a self) -> ReversedDisplay<'a, Self>

Swap the foreground and background colors
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fn hidden<'a>(&'a self) -> HiddenDisplay<'a, Self>

Hide the text
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fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
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type Owned = T

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impl<T, U> TryFrom<U> for T
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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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impl<T> WithSubscriber for T

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