Struct leetcode_api::entities::index::Entity
source · pub struct Entity;
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Trait Implementations§
source§impl EntityName for Entity
impl EntityName for Entity
source§fn schema_name(&self) -> Option<&str>
fn schema_name(&self) -> Option<&str>
Method to get the name for the schema, defaults to Option::None if not set
source§fn table_name(&self) -> &str
fn table_name(&self) -> &str
Get the name of the table
source§fn comment(&self) -> Option<&str>
fn comment(&self) -> Option<&str>
Method to get the comment for the schema, defaults to Option::None if not set
source§fn module_name(&self) -> &str
fn module_name(&self) -> &str
Get the name of the module from the invoking
self.table_name()
source§impl EntityTrait for Entity
impl EntityTrait for Entity
type Model = Model
type Column = Column
type PrimaryKey = PrimaryKey
type Relation = Relation
source§fn belongs_to<R>(related: R) -> RelationBuilder<Self, R>where
R: EntityTrait,
fn belongs_to<R>(related: R) -> RelationBuilder<Self, R>where
R: EntityTrait,
Check if the relation belongs to an Entity
source§fn has_one<R>(_: R) -> RelationBuilder<Self, R>where
R: EntityTrait + Related<Self>,
fn has_one<R>(_: R) -> RelationBuilder<Self, R>where
R: EntityTrait + Related<Self>,
Check if the entity has at least one relation
source§fn has_many<R>(_: R) -> RelationBuilder<Self, R>where
R: EntityTrait + Related<Self>,
fn has_many<R>(_: R) -> RelationBuilder<Self, R>where
R: EntityTrait + Related<Self>,
Check if the Entity has many relations
source§fn find_by_id<T>(values: T) -> Select<Self>
fn find_by_id<T>(values: T) -> Select<Self>
Find a model by primary key Read more
source§fn insert<A>(model: A) -> Insert<A>where
A: ActiveModelTrait<Entity = Self>,
fn insert<A>(model: A) -> Insert<A>where
A: ActiveModelTrait<Entity = Self>,
Insert an model into database Read more
source§fn insert_many<A, I>(models: I) -> Insert<A>where
A: ActiveModelTrait<Entity = Self>,
I: IntoIterator<Item = A>,
fn insert_many<A, I>(models: I) -> Insert<A>where
A: ActiveModelTrait<Entity = Self>,
I: IntoIterator<Item = A>,
Insert many models into database Read more
source§fn update<A>(model: A) -> UpdateOne<A>where
A: ActiveModelTrait<Entity = Self>,
fn update<A>(model: A) -> UpdateOne<A>where
A: ActiveModelTrait<Entity = Self>,
Update an model in database Read more
source§fn update_many() -> UpdateMany<Self>
fn update_many() -> UpdateMany<Self>
Update many models in database Read more
source§fn delete<A>(model: A) -> DeleteOne<A>where
A: ActiveModelTrait<Entity = Self>,
fn delete<A>(model: A) -> DeleteOne<A>where
A: ActiveModelTrait<Entity = Self>,
Delete an model from database Read more
source§fn delete_many() -> DeleteMany<Self>
fn delete_many() -> DeleteMany<Self>
Delete many models from database Read more
source§fn delete_by_id<T>(values: T) -> DeleteMany<Self>
fn delete_by_id<T>(values: T) -> DeleteMany<Self>
Delete a model based on primary key Read more
source§impl From<<Entity as EntityTrait>::Model> for ActiveModel
impl From<<Entity as EntityTrait>::Model> for ActiveModel
source§impl IdenStatic for Entity
impl IdenStatic for Entity
source§impl Related<Entity> for Entity
impl Related<Entity> for Entity
source§fn to() -> RelationDef
fn to() -> RelationDef
Check if an entity is related to another entity
source§fn via() -> Option<RelationDef>
fn via() -> Option<RelationDef>
Check if an entity is related through another entity
Find related Entities
source§impl Related<Entity> for Entity
impl Related<Entity> for Entity
source§fn to() -> RelationDef
fn to() -> RelationDef
Check if an entity is related to another entity
source§fn via() -> Option<RelationDef>
fn via() -> Option<RelationDef>
Check if an entity is related through another entity
Find related Entities
source§impl TryIntoModel<<Entity as EntityTrait>::Model> for ActiveModel
impl TryIntoModel<<Entity as EntityTrait>::Model> for ActiveModel
source§fn try_into_model(self) -> Result<<Entity as EntityTrait>::Model, DbErr>
fn try_into_model(self) -> Result<<Entity as EntityTrait>::Model, DbErr>
Method to call to perform the conversion
impl Copy for Entity
Auto Trait Implementations§
impl RefUnwindSafe for Entity
impl Send for Entity
impl Sync for Entity
impl Unpin for Entity
impl UnwindSafe for Entity
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<E> EntityOrSelect<E> for Ewhere
E: EntityTrait,
impl<E> EntityOrSelect<E> for Ewhere
E: EntityTrait,
§impl<I> IdenList for Iwhere
I: IntoIden,
impl<I> IdenList for Iwhere
I: IntoIden,
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> IntoColumnRef for Twhere
T: 'static + IntoIden,
impl<T> IntoColumnRef for Twhere
T: 'static + IntoIden,
fn into_column_ref(self) -> ColumnRef
source§impl<T> IntoIdentity for Twhere
T: IdenStatic,
impl<T> IntoIdentity for Twhere
T: IdenStatic,
source§fn into_identity(self) -> Identity
fn into_identity(self) -> Identity
Method to perform the conversion
§impl<I> IntoIndexColumn for Iwhere
I: IntoIden,
impl<I> IntoIndexColumn for Iwhere
I: IntoIden,
fn into_index_column(self) -> IndexColumn
§impl<T> IntoTableRef for Twhere
T: 'static + IntoIden,
impl<T> IntoTableRef for Twhere
T: 'static + IntoIden,
fn into_table_ref(self) -> TableRef
§impl<I> IntoTypeRef for Iwhere
I: IntoIden,
impl<I> IntoTypeRef for Iwhere
I: IntoIden,
fn into_type_ref(self) -> TypeRef
§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere
T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
The none-equivalent value.
§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
§fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>
fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>
Change the background color to yellow
§fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
Change the foreground color to magenta
§fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to magenta
§fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to purple
§fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>
fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>
fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>
Change the background color to the terminal default
§fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
Change the foreground color to bright black
§fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
Change the background color to bright black
§fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
Change the foreground color to bright red
§fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
Change the background color to bright red
§fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
Change the foreground color to bright green
§fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
Change the background color to bright green
§fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
Change the foreground color to bright yellow
§fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
Change the background color to bright yellow
§fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
Change the foreground color to bright blue
§fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
Change the background color to bright blue
§fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
Change the foreground color to bright magenta
§fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
Change the background color to bright magenta
§fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
Change the foreground color to bright purple
§fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
Change the background color to bright purple
§fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
Change the foreground color to bright cyan
§fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
Change the background color to bright cyan
§fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
Change the foreground color to bright white
§fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
Change the background color to bright white
§fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
Make the text blink (but fast!)
Hide the text
§fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>
fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg
or
a color-specific method, such as OwoColorize::green
, Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg
or
a color-specific method, such as OwoColorize::on_yellow
, Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.