[][src]Struct leemaze::AllowedMoves2D

pub struct AllowedMoves2D { /* fields omitted */ }

2d connection rules- provide a vector of (i32,i32) tuples that describe how a player can move in two (x, y) dimensions through a 2d maze.
North south east west might be vec!( (0,1),(0,-1),(1,0),(-1,0) ) Chess knight moves might be vec( (1,2),(-1,2),(1,-2),(-1,-2),((2,1),(-2,1),(2,-1),(-2,-1) )

Trait Implementations

impl Clone for AllowedMoves2D[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Debug for AllowedMoves2D[src]

Auto Trait Implementations

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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