pub struct VirtualDPad {
pub up: Box<dyn Buttonlike>,
pub down: Box<dyn Buttonlike>,
pub left: Box<dyn Buttonlike>,
pub right: Box<dyn Buttonlike>,
pub processors: Vec<DualAxisProcessor>,
}
Expand description
A virtual dual-axis control constructed from four Buttonlike
s.
Each button represents a specific direction (up, down, left, right),
functioning similarly to a directional pad (D-pad) on both X and Y axes,
and offering intermediate diagonals by means of two-button combinations.
By default, it reads from any connected gamepad.
Use the InputMap::set_gamepad
for specific ones.
§Value Processing
You can customize how the values are processed using a pipeline of processors.
See WithDualAxisProcessingPipelineExt
for details.
The raw axis values are determined based on the state of the associated buttons:
-1.0
if only the negative button is currently pressed (Down/Left).1.0
if only the positive button is currently pressed (Up/Right).0.0
if neither button is pressed, or both are pressed simultaneously.
use bevy::prelude::*;
use bevy::input::InputPlugin;
use leafwing_input_manager::user_input::testing_utils::FetchUserInput;
use leafwing_input_manager::prelude::*;
use leafwing_input_manager::plugin::CentralInputStorePlugin;
let mut app = App::new();
app.add_plugins((InputPlugin, CentralInputStorePlugin));
// Define a virtual D-pad using the WASD keys
let input = VirtualDPad::wasd();
// Pressing the W key activates the corresponding axis
KeyCode::KeyW.press(app.world_mut());
app.update();
assert_eq!(app.read_dual_axis_values(input), Vec2::new(0.0, 1.0));
// You can configure a processing pipeline (e.g., doubling the Y value)
let doubled = VirtualDPad::wasd().sensitivity_y(2.0);
assert_eq!(app.read_dual_axis_values(doubled), Vec2::new(0.0, 2.0));
Fields§
§up: Box<dyn Buttonlike>
The button for the upward direction.
down: Box<dyn Buttonlike>
The button for the downward direction.
left: Box<dyn Buttonlike>
The button for the leftward direction.
right: Box<dyn Buttonlike>
The button for the rightward direction.
processors: Vec<DualAxisProcessor>
A processing pipeline that handles input values.
Implementations§
Source§impl VirtualDPad
impl VirtualDPad
Sourcepub fn new(
up: impl Buttonlike,
down: impl Buttonlike,
left: impl Buttonlike,
right: impl Buttonlike,
) -> Self
pub fn new( up: impl Buttonlike, down: impl Buttonlike, left: impl Buttonlike, right: impl Buttonlike, ) -> Self
Creates a new VirtualDPad
with four given Buttonlike
s.
Each button represents a specific direction (up, down, left, right).
Sourcepub fn arrow_keys() -> Self
pub fn arrow_keys() -> Self
The VirtualDPad
using the common arrow key mappings.
KeyCode::ArrowUp
for upward direction.KeyCode::ArrowDown
for downward direction.KeyCode::ArrowLeft
for leftward direction.KeyCode::ArrowRight
for rightward direction.
Sourcepub fn wasd() -> Self
pub fn wasd() -> Self
The VirtualDPad
using the common WASD key mappings.
KeyCode::KeyW
for upward direction.KeyCode::KeyS
for downward direction.KeyCode::KeyA
for leftward direction.KeyCode::KeyD
for rightward direction.
Sourcepub fn numpad() -> Self
pub fn numpad() -> Self
The VirtualDPad
using the common numpad key mappings.
KeyCode::Numpad8
for upward direction.KeyCode::Numpad2
for downward direction.KeyCode::Numpad4
for leftward direction.KeyCode::Numpad6
for rightward direction.
Sourcepub fn dpad() -> Self
pub fn dpad() -> Self
Creates a new VirtualDPad
using the common D-Pad button mappings.
GamepadButton::DPadUp
for upward direction.GamepadButton::DPadDown
for downward direction.GamepadButton::DPadLeft
for leftward direction.GamepadButton::DPadRight
for rightward direction.
Sourcepub fn action_pad() -> Self
pub fn action_pad() -> Self
Creates a new VirtualDPad
using the common action pad button mappings.
GamepadButton::North
for upward direction.GamepadButton::South
for downward direction.GamepadButton::West
for leftward direction.GamepadButton::East
for rightward direction.
Trait Implementations§
Source§impl Clone for VirtualDPad
impl Clone for VirtualDPad
Source§fn clone(&self) -> VirtualDPad
fn clone(&self) -> VirtualDPad
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for VirtualDPad
impl Debug for VirtualDPad
Source§impl<'de> Deserialize<'de> for VirtualDPad
impl<'de> Deserialize<'de> for VirtualDPad
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl DualAxislike for VirtualDPad
impl DualAxislike for VirtualDPad
Source§fn axis_pair(&self, input_store: &CentralInputStore, gamepad: Entity) -> Vec2
fn axis_pair(&self, input_store: &CentralInputStore, gamepad: Entity) -> Vec2
Retrieves the current X and Y values of this D-pad after processing by the associated processors.
Source§fn set_axis_pair_as_gamepad(
&self,
world: &mut World,
value: Vec2,
gamepad: Option<Entity>,
)
fn set_axis_pair_as_gamepad( &self, world: &mut World, value: Vec2, gamepad: Option<Entity>, )
Sets the value of corresponding button on each axis based on the given value
.
When value
along an axis is non-zero, set its absolute value to the value of:
- the negative button of the axis if the
value
is negative; - the positive button of the axis if the
value
is positive.
Source§impl FromReflect for VirtualDPadwhere
VirtualDPad: Any + Send + Sync,
Box<dyn Buttonlike>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<DualAxisProcessor>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for VirtualDPadwhere
VirtualDPad: Any + Send + Sync,
Box<dyn Buttonlike>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<DualAxisProcessor>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for VirtualDPadwhere
VirtualDPad: Any + Send + Sync,
Box<dyn Buttonlike>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<DualAxisProcessor>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for VirtualDPadwhere
VirtualDPad: Any + Send + Sync,
Box<dyn Buttonlike>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<DualAxisProcessor>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl Hash for VirtualDPad
impl Hash for VirtualDPad
Source§impl PartialEq for VirtualDPad
impl PartialEq for VirtualDPad
Source§impl PartialReflect for VirtualDPadwhere
VirtualDPad: Any + Send + Sync,
Box<dyn Buttonlike>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<DualAxisProcessor>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for VirtualDPadwhere
VirtualDPad: Any + Send + Sync,
Box<dyn Buttonlike>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<DualAxisProcessor>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<Self>) -> ReflectOwned
fn reflect_owned(self: Box<Self>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<Self>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<Self>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
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fn try_as_reflect(&self) -> Option<&dyn Reflect>
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fn try_as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>
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fn into_partial_reflect(self: Box<Self>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &dyn PartialReflect
fn as_partial_reflect(&self) -> &dyn PartialReflect
Source§fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect
fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect
Source§fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>
fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>
Source§fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
Self
using reflection. Read moreSource§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Source§fn clone_value(&self) -> Box<dyn PartialReflect>
fn clone_value(&self) -> Box<dyn PartialReflect>
reflect_clone
. To convert reflected values to dynamic ones, use to_dynamic
.Self
into its dynamic representation. Read moreSource§fn to_dynamic(&self) -> Box<dyn PartialReflect>
fn to_dynamic(&self) -> Box<dyn PartialReflect>
Source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for VirtualDPadwhere
VirtualDPad: Any + Send + Sync,
Box<dyn Buttonlike>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<DualAxisProcessor>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for VirtualDPadwhere
VirtualDPad: Any + Send + Sync,
Box<dyn Buttonlike>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<DualAxisProcessor>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any
. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &dyn Reflect
fn as_reflect(&self) -> &dyn Reflect
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl<'de> RegisterTypeTag<'de, dyn DualAxislike> for VirtualDPad
impl<'de> RegisterTypeTag<'de, dyn DualAxislike> for VirtualDPad
Source§fn register_typetag(registry: &mut InfallibleMapRegistry<dyn DualAxislike>)
fn register_typetag(registry: &mut InfallibleMapRegistry<dyn DualAxislike>)
InfallibleMapRegistry
.Source§impl Serialize for VirtualDPad
impl Serialize for VirtualDPad
Source§impl Struct for VirtualDPadwhere
VirtualDPad: Any + Send + Sync,
Box<dyn Buttonlike>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<DualAxisProcessor>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for VirtualDPadwhere
VirtualDPad: Any + Send + Sync,
Box<dyn Buttonlike>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<DualAxisProcessor>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn field(&self, name: &str) -> Option<&dyn PartialReflect>
fn field(&self, name: &str) -> Option<&dyn PartialReflect>
name
as a &dyn PartialReflect
.Source§fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>
fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>
name
as a
&mut dyn PartialReflect
.Source§fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>
fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>
index
as a
&dyn PartialReflect
.Source§fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
index
as a &mut dyn PartialReflect
.Source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index
.Source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
fn to_dynamic_struct(&self) -> DynamicStruct
Source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
to_dynamic_struct
insteadDynamicStruct
.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None
if TypeInfo
is not available.Source§impl TypePath for VirtualDPad
impl TypePath for VirtualDPad
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for VirtualDPadwhere
VirtualDPad: Any + Send + Sync,
Box<dyn Buttonlike>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<DualAxisProcessor>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for VirtualDPadwhere
VirtualDPad: Any + Send + Sync,
Box<dyn Buttonlike>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<DualAxisProcessor>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl UserInput for VirtualDPad
impl UserInput for VirtualDPad
Source§fn kind(&self) -> InputControlKind
fn kind(&self) -> InputControlKind
VirtualDPad
acts as a dual-axis input.
Source§fn decompose(&self) -> BasicInputs
fn decompose(&self) -> BasicInputs
Returns the four GamepadButton
s used by this D-pad.
Source§impl WithDualAxisProcessingPipelineExt for VirtualDPad
impl WithDualAxisProcessingPipelineExt for VirtualDPad
Source§fn reset_processing_pipeline(self) -> Self
fn reset_processing_pipeline(self) -> Self
Source§fn replace_processing_pipeline(
self,
processor: impl IntoIterator<Item = DualAxisProcessor>,
) -> Self
fn replace_processing_pipeline( self, processor: impl IntoIterator<Item = DualAxisProcessor>, ) -> Self
DualAxisProcessor
s.Source§fn with_processor(self, processor: impl Into<DualAxisProcessor>) -> Self
fn with_processor(self, processor: impl Into<DualAxisProcessor>) -> Self
DualAxisProcessor
as the next processing step.Source§fn digital(self) -> Self
fn digital(self) -> Self
DualAxisProcessor::Digital
processor as the next processing step,
similar to Vec2::signum
but returning 0.0
for zero values.Source§fn inverted(self) -> Self
fn inverted(self) -> Self
DualAxisInverted::ALL
processor as the next processing step,
flipping the sign of values on both axes.Source§fn inverted_x(self) -> Self
fn inverted_x(self) -> Self
DualAxisInverted::ONLY_X
processor as the next processing step,
only flipping the sign of the X-axis values.Source§fn inverted_y(self) -> Self
fn inverted_y(self) -> Self
DualAxisInverted::ONLY_Y
processor as the next processing step,
only flipping the sign of the Y-axis values.Source§fn sensitivity(self, sensitivity: f32) -> Self
fn sensitivity(self, sensitivity: f32) -> Self
DualAxisSensitivity
processor as the next processing step,
multiplying values on both axes with the given sensitivity factor.Source§fn sensitivity_x(self, sensitivity: f32) -> Self
fn sensitivity_x(self, sensitivity: f32) -> Self
DualAxisSensitivity
processor as the next processing step,
only multiplying the X-axis values with the given sensitivity factor.Source§fn sensitivity_y(self, sensitivity: f32) -> Self
fn sensitivity_y(self, sensitivity: f32) -> Self
DualAxisSensitivity
processor as the next processing step,
only multiplying the Y-axis values with the given sensitivity factor.Source§fn with_bounds(self, min: f32, max: f32) -> Self
fn with_bounds(self, min: f32, max: f32) -> Self
DualAxisBounds
processor as the next processing step,
restricting values within the same range [min, max]
on both axes.Source§fn with_bounds_symmetric(self, threshold: f32) -> Self
fn with_bounds_symmetric(self, threshold: f32) -> Self
DualAxisBounds
processor as the next processing step,
restricting values within the same range [-threshold, threshold]
on both axes.Source§fn with_bounds_x(self, min: f32, max: f32) -> Self
fn with_bounds_x(self, min: f32, max: f32) -> Self
DualAxisBounds
processor as the next processing step,
only restricting values within the range [min, max]
on the X-axis.Source§fn with_bounds_x_symmetric(self, threshold: f32) -> Self
fn with_bounds_x_symmetric(self, threshold: f32) -> Self
DualAxisBounds
processor as the next processing step,
restricting values within the range [-threshold, threshold]
on the X-axis.Source§fn with_bounds_y(self, min: f32, max: f32) -> Self
fn with_bounds_y(self, min: f32, max: f32) -> Self
DualAxisBounds
processor as the next processing step,
only restricting values within the range [min, max]
on the Y-axis.Source§fn with_bounds_y_symmetric(self, threshold: f32) -> Self
fn with_bounds_y_symmetric(self, threshold: f32) -> Self
DualAxisBounds
processor as the next processing step,
restricting values within the range [-threshold, threshold]
on the Y-axis.Source§fn at_least(self, min: f32) -> Self
fn at_least(self, min: f32) -> Self
DualAxisBounds
processor as the next processing step,
restricting values to a minimum value on both axes.Source§fn at_least_only_x(self, min: f32) -> Self
fn at_least_only_x(self, min: f32) -> Self
DualAxisBounds
processor as the next processing step,
restricting X values to a minimum value.Source§fn at_least_only_y(self, min: f32) -> Self
fn at_least_only_y(self, min: f32) -> Self
DualAxisBounds
processor as the next processing step,
restricting Y values to a minimum value.Source§fn at_most(self, min: f32) -> Self
fn at_most(self, min: f32) -> Self
DualAxisBounds
processor as the next processing step,
restricting values to a maximum value on both axes.Source§fn at_most_only_x(self, min: f32) -> Self
fn at_most_only_x(self, min: f32) -> Self
DualAxisBounds
processor as the next processing step,
restricting X values to a maximum value.Source§fn at_most_only_y(self, min: f32) -> Self
fn at_most_only_y(self, min: f32) -> Self
DualAxisBounds
processor as the next processing step,
restricting Y values to a maximum value.Source§fn with_circle_bounds(self, max: f32) -> Self
fn with_circle_bounds(self, max: f32) -> Self
CircleBounds
processor as the next processing step,
restricting values to a max
magnitude. Read moreSource§fn with_deadzone(self, negative_max: f32, positive_min: f32) -> Self
fn with_deadzone(self, negative_max: f32, positive_min: f32) -> Self
DualAxisDeadZone
processor as the next processing step,
excluding values within the dead zone range [negative_max, positive_min]
on both axes,
treating them as zeros, then normalizing non-excluded input values into the “live zone”,
the remaining range within the DualAxisBounds::symmetric_all(1.0)
after dead zone exclusion. Read moreSource§fn with_deadzone_symmetric(self, threshold: f32) -> Self
fn with_deadzone_symmetric(self, threshold: f32) -> Self
DualAxisDeadZone
processor as the next processing step,
excluding values within the dead zone range [-threshold, threshold]
on both axes,
treating them as zeros, then normalizing non-excluded input values into the “live zone”,
the remaining range within the DualAxisBounds::symmetric_all(1.0)
after dead zone exclusion. Read moreSource§fn only_positive(self, positive_min: f32) -> Self
fn only_positive(self, positive_min: f32) -> Self
DualAxisDeadZone
processor as the next processing step,
only passing positive values that greater than positive_min
on both axes
and then normalizing them into the “live zone” range [positive_min, 1.0]
. Read moreSource§fn only_negative(self, negative_max: f32) -> Self
fn only_negative(self, negative_max: f32) -> Self
DualAxisDeadZone
processor as the next processing step,
only passing negative values that less than negative_max
on both axes
and then normalizing them into the “live zone” range [-1.0, negative_max]
. Read moreSource§fn with_deadzone_x(self, negative_max: f32, positive_min: f32) -> Self
fn with_deadzone_x(self, negative_max: f32, positive_min: f32) -> Self
DualAxisDeadZone
processor as the next processing step,
excluding values within the range [negative_max, positive_min]
on the X-axis,
treating them as zeros, then normalizing non-excluded X values into the “live zone”,
the remaining range within the AxisBounds::symmetric(1.0)
after dead zone exclusion. Read moreSource§fn with_deadzone_x_symmetric(self, threshold: f32) -> Self
fn with_deadzone_x_symmetric(self, threshold: f32) -> Self
DualAxisDeadZone
processor as the next processing step,
excluding values within the range [-threshold, threshold]
on the X-axis,
treating them as zeros, then normalizing non-excluded X values into the “live zone”,
the remaining range within the AxisBounds::symmetric(1.0)
after dead zone exclusion. Read moreSource§fn only_positive_x(self, positive_min: f32) -> Self
fn only_positive_x(self, positive_min: f32) -> Self
DualAxisDeadZone
processor as the next processing step,
only excluding X values that less than or equal to positive_min
, treating them as zeros
and then normalizing non-excluded X values into the “live zone” range [positive_min, 1.0]
. Read moreSource§fn only_negative_x(self, negative_max: f32) -> Self
fn only_negative_x(self, negative_max: f32) -> Self
DualAxisDeadZone
processor as the next processing step,
only excluding X values that greater than or equal to negative_max
, treating them as zeros
and then normalizing non-excluded X values into the “live zone” range [-1.0, negative_max]
. Read moreSource§fn with_deadzone_y(self, negative_max: f32, positive_min: f32) -> Self
fn with_deadzone_y(self, negative_max: f32, positive_min: f32) -> Self
DualAxisDeadZone
processor as the next processing step,
excluding values within the range [negative_max, positive_min]
on the Y-axis,
treating them as zeros, then normalizing non-excluded Y values into the “live zone”,
the remaining range within the AxisBounds::symmetric(1.0)
after dead zone exclusion. Read moreSource§fn with_deadzone_y_symmetric(self, threshold: f32) -> Self
fn with_deadzone_y_symmetric(self, threshold: f32) -> Self
DualAxisDeadZone
processor as the next processing step,
excluding values within the range [-threshold, threshold]
on the Y-axis,
treating them as zeros, then normalizing non-excluded Y values into the “live zone”,
the remaining range within the AxisBounds::symmetric(1.0)
after dead zone exclusion. Read moreSource§fn only_positive_y(self, positive_min: f32) -> Self
fn only_positive_y(self, positive_min: f32) -> Self
DualAxisDeadZone
processor as the next processing step,
only excluding Y values that less than or equal to positive_min
, treating them as zeros
and then normalizing non-excluded Y values into the range [positive_min, 1.0]
. Read moreSource§fn only_negative_y(self, negative_max: f32) -> Self
fn only_negative_y(self, negative_max: f32) -> Self
DualAxisDeadZone
processor as the next processing step,
only excluding Y values that greater than or equal to negative_max
, treating them as zeros
and then normalizing non-excluded Y values into the range [-1.0, negative_max]
. Read moreSource§fn with_circle_deadzone(self, min: f32) -> Self
fn with_circle_deadzone(self, min: f32) -> Self
CircleDeadZone
processor as the next processing step,
ignoring values below a min
magnitude, treating them as zeros,
then normalizing non-excluded input values into the “live zone”,
the remaining range within the CircleBounds::new(1.0)
after dead zone exclusion. Read moreSource§fn with_deadzone_unscaled(self, negative_max: f32, positive_min: f32) -> Self
fn with_deadzone_unscaled(self, negative_max: f32, positive_min: f32) -> Self
DualAxisExclusion
processor as the next processing step,
ignoring values within the range [negative_max, positive_min]
on both axes,
treating them as zeros. Read moreSource§fn with_deadzone_symmetric_unscaled(self, threshold: f32) -> Self
fn with_deadzone_symmetric_unscaled(self, threshold: f32) -> Self
DualAxisExclusion
processor as the next processing step,
ignoring values within the range [-threshold, threshold]
on both axes,
treating them as zeros. Read moreSource§fn only_positive_unscaled(self, positive_min: f32) -> Self
fn only_positive_unscaled(self, positive_min: f32) -> Self
DualAxisExclusion
processor as the next processing step,
only passing positive values that greater than positive_min
on both axes,
treating them as zeros. Read moreSource§fn only_negative_unscaled(self, negative_max: f32) -> Self
fn only_negative_unscaled(self, negative_max: f32) -> Self
DualAxisExclusion
processor as the next processing step,
only passing negative values that less than negative_max
on both axes,
treating them as zeros. Read moreSource§fn with_deadzone_x_unscaled(self, negative_max: f32, positive_min: f32) -> Self
fn with_deadzone_x_unscaled(self, negative_max: f32, positive_min: f32) -> Self
DualAxisExclusion
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