Struct leafwing_input_manager::user_input::RawInputs
source · pub struct RawInputs {
pub keycodes: Vec<KeyCode>,
pub mouse_buttons: Vec<MouseButton>,
pub mouse_wheel: Vec<MouseWheelDirection>,
pub mouse_motion: Vec<MouseMotionDirection>,
pub gamepad_buttons: Vec<GamepadButtonType>,
pub axis_data: Vec<(AxisType, Option<f32>)>,
}
Expand description
The basic input events that make up a UserInput
.
Obtained by calling UserInput::raw_inputs()
.
Fields§
§keycodes: Vec<KeyCode>
Physical key locations.
Mouse buttons
mouse_wheel: Vec<MouseWheelDirection>
Discretized mouse wheel inputs
mouse_motion: Vec<MouseMotionDirection>
Discretized mouse motion inputs
Gamepad buttons, independent of a Gamepad
axis_data: Vec<(AxisType, Option<f32>)>
Axis-like data
The f32
stores the magnitude of the axis motion, and is only used for input mocking.
Trait Implementations§
source§impl PartialEq for RawInputs
impl PartialEq for RawInputs
impl StructuralPartialEq for RawInputs
Auto Trait Implementations§
impl RefUnwindSafe for RawInputs
impl Send for RawInputs
impl Sync for RawInputs
impl Unpin for RawInputs
impl UnwindSafe for RawInputs
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
].