pub struct SpecificGamepadAxis {
pub gamepad: Entity,
pub axis: GamepadAxis,
}
Expand description
A GamepadAxis
for a specific gamepad (as opposed to all gamepads).
Fields§
§gamepad: Entity
The gamepad that this axis is attached to.
axis: GamepadAxis
The axis.
Implementations§
Source§impl SpecificGamepadAxis
impl SpecificGamepadAxis
Sourcepub fn new(gamepad: Entity, axis: GamepadAxis) -> Self
pub fn new(gamepad: Entity, axis: GamepadAxis) -> Self
Creates a new SpecificGamepadAxis
with the given gamepad and axis.
Trait Implementations§
Source§impl Axislike for SpecificGamepadAxis
impl Axislike for SpecificGamepadAxis
Source§impl Clone for SpecificGamepadAxis
impl Clone for SpecificGamepadAxis
Source§fn clone(&self) -> SpecificGamepadAxis
fn clone(&self) -> SpecificGamepadAxis
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for SpecificGamepadAxis
impl Debug for SpecificGamepadAxis
Source§impl<'de> Deserialize<'de> for SpecificGamepadAxis
impl<'de> Deserialize<'de> for SpecificGamepadAxis
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl FromReflect for SpecificGamepadAxiswhere
SpecificGamepadAxis: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for SpecificGamepadAxiswhere
SpecificGamepadAxis: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Constructs a concrete instance of
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for SpecificGamepadAxiswhere
SpecificGamepadAxis: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for SpecificGamepadAxiswhere
SpecificGamepadAxis: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
Source§impl Hash for SpecificGamepadAxis
impl Hash for SpecificGamepadAxis
Source§impl PartialEq for SpecificGamepadAxis
impl PartialEq for SpecificGamepadAxis
Source§impl PartialReflect for SpecificGamepadAxiswhere
SpecificGamepadAxis: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for SpecificGamepadAxiswhere
SpecificGamepadAxis: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
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fn reflect_mut(&mut self) -> ReflectMut<'_>
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self: Box<Self>,
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Attempts to cast this type to a boxed, fully-reflected value.
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Attempts to cast this type to a fully-reflected value.
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Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<Self>) -> Box<dyn PartialReflect>
Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &dyn PartialReflect
Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect
Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
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using reflection. Read moreSource§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Applies a reflected value to this value. Read more
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fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
Source§impl Reflect for SpecificGamepadAxiswhere
SpecificGamepadAxis: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for SpecificGamepadAxiswhere
SpecificGamepadAxis: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
Returns the value as a
&mut dyn Any
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
Casts this type to a boxed, fully-reflected value.
Source§fn as_reflect(&self) -> &dyn Reflect
fn as_reflect(&self) -> &dyn Reflect
Casts this type to a fully-reflected value.
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Casts this type to a mutable, fully-reflected value.
Source§impl<'de> RegisterTypeTag<'de, dyn Axislike> for SpecificGamepadAxis
impl<'de> RegisterTypeTag<'de, dyn Axislike> for SpecificGamepadAxis
Source§fn register_typetag(registry: &mut InfallibleMapRegistry<dyn Axislike>)
fn register_typetag(registry: &mut InfallibleMapRegistry<dyn Axislike>)
Registers the specified type tag into the
InfallibleMapRegistry
.Source§impl Serialize for SpecificGamepadAxis
impl Serialize for SpecificGamepadAxis
Source§impl Struct for SpecificGamepadAxiswhere
SpecificGamepadAxis: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for SpecificGamepadAxiswhere
SpecificGamepadAxis: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn field(&self, name: &str) -> Option<&dyn PartialReflect>
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as a &dyn PartialReflect
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
Will return
None
if TypeInfo
is not available.Source§impl TypePath for SpecificGamepadAxis
impl TypePath for SpecificGamepadAxis
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for SpecificGamepadAxiswhere
SpecificGamepadAxis: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for SpecificGamepadAxiswhere
SpecificGamepadAxis: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl UserInput for SpecificGamepadAxis
Unlike GamepadButton
, this struct represents a specific axis on a specific gamepad.
impl UserInput for SpecificGamepadAxis
Unlike GamepadButton
, this struct represents a specific axis on a specific gamepad.
In the majority of cases, GamepadControlAxis
or GamepadStick
should be used instead.
Source§fn kind(&self) -> InputControlKind
fn kind(&self) -> InputControlKind
Defines the kind of behavior that the input should be.
Source§fn decompose(&self) -> BasicInputs
fn decompose(&self) -> BasicInputs
Returns the set of primitive inputs that make up this input. Read more
impl Copy for SpecificGamepadAxis
impl Eq for SpecificGamepadAxis
impl StructuralPartialEq for SpecificGamepadAxis
Auto Trait Implementations§
impl Freeze for SpecificGamepadAxis
impl RefUnwindSafe for SpecificGamepadAxis
impl Send for SpecificGamepadAxis
impl Sync for SpecificGamepadAxis
impl Unpin for SpecificGamepadAxis
impl UnwindSafe for SpecificGamepadAxis
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