Struct InputManagerBundle

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pub struct InputManagerBundle<A: Actionlike> {
    pub action_state: ActionState<A>,
    pub input_map: InputMap<A>,
}
๐Ÿ‘ŽDeprecated since 0.17.0: Insert InputMap directly (and optionally ActionState) instead.
Expand description

This Bundle allows entities to collect and interpret inputs from across input sources

Use with InputManagerPlugin, providing the same enum type to both.

Fieldsยง

ยงaction_state: ActionState<A>
๐Ÿ‘ŽDeprecated since 0.17.0: Insert InputMap directly (and optionally ActionState) instead.

An ActionState component

ยงinput_map: InputMap<A>
๐Ÿ‘ŽDeprecated since 0.17.0: Insert InputMap directly (and optionally ActionState) instead.

An InputMap component

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impl<A: Actionlike> InputManagerBundle<A>

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pub fn with_map(input_map: InputMap<A>) -> Self

Creates a InputManagerBundle with the given InputMap.

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impl<A: Actionlike> Bundle for InputManagerBundle<A>

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundleโ€™s component ids. This will be None if the component has not been registered.
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fn register_required_components( components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, )

Registers components that are required by the components in this Bundle.
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impl<A: Actionlike> Default for InputManagerBundle<A>

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fn default() -> Self

Returns the โ€œdefault valueโ€ for a type. Read more
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impl<A: Actionlike> DynamicBundle for InputManagerBundle<A>

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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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impl<A: Actionlike> BundleFromComponents for InputManagerBundle<A>

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