pub struct InputManagerBundle<A: Actionlike> {
pub action_state: ActionState<A>,
pub input_map: InputMap<A>,
}
๐Deprecated since 0.17.0: Insert
InputMap
directly (and optionally ActionState
) instead.Expand description
This Bundle
allows entities to collect and interpret inputs from across input sources
Use with InputManagerPlugin
, providing the same enum type to both.
Fieldsยง
ยงaction_state: ActionState<A>
๐Deprecated since 0.17.0: Insert
InputMap
directly (and optionally ActionState
) instead.An ActionState
component
input_map: InputMap<A>
๐Deprecated since 0.17.0: Insert
InputMap
directly (and optionally ActionState
) instead.An InputMap
component
Implementationsยง
Sourceยงimpl<A: Actionlike> InputManagerBundle<A>
impl<A: Actionlike> InputManagerBundle<A>
Sourcepub fn with_map(input_map: InputMap<A>) -> Self
pub fn with_map(input_map: InputMap<A>) -> Self
Creates a InputManagerBundle
with the given InputMap
.
Trait Implementationsยง
Sourceยงimpl<A: Actionlike> Bundle for InputManagerBundle<A>
impl<A: Actionlike> Bundle for InputManagerBundle<A>
Sourceยงfn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Sourceยงfn register_required_components(
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
Bundle
.Sourceยงimpl<A: Actionlike> Default for InputManagerBundle<A>
impl<A: Actionlike> Default for InputManagerBundle<A>
Sourceยงimpl<A: Actionlike> DynamicBundle for InputManagerBundle<A>
impl<A: Actionlike> DynamicBundle for InputManagerBundle<A>
impl<A: Actionlike> BundleFromComponents for InputManagerBundle<A>
Auto Trait Implementationsยง
impl<A> Freeze for InputManagerBundle<A>
impl<A> !RefUnwindSafe for InputManagerBundle<A>
impl<A> Send for InputManagerBundle<A>
impl<A> Sync for InputManagerBundle<A>
impl<A> Unpin for InputManagerBundle<A>where
A: Unpin,
impl<A> !UnwindSafe for InputManagerBundle<A>
Blanket Implementationsยง
Sourceยงimpl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Sourceยงfn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Sourceยงimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Sourceยงfn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Sourceยงimpl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.Sourceยงfn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
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fn as_any(&self) -> &(dyn Any + 'static)
Converts
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โs vtable from &Trait
โs.Sourceยงfn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
โs vtable from &mut Trait
โs.Sourceยงimpl<T> DowncastSend for T
impl<T> DowncastSend for T
Sourceยงimpl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Sourceยงfn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.
Sourceยงimpl<T> Instrument for T
impl<T> Instrument for T
Sourceยงfn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Sourceยงfn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Sourceยงimpl<T> IntoEither for T
impl<T> IntoEither for T
Sourceยงfn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSourceยงfn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
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