pub struct InputStreams<'a> {
    pub gamepad_buttons: &'a ButtonInput<GamepadButton>,
    pub gamepad_button_axes: &'a Axis<GamepadButton>,
    pub gamepad_axes: &'a Axis<GamepadAxis>,
    pub gamepads: &'a Gamepads,
    pub keycodes: Option<&'a ButtonInput<KeyCode>>,
    pub mouse_buttons: Option<&'a ButtonInput<MouseButton>>,
    pub mouse_wheel: Option<Vec<MouseWheel>>,
    pub mouse_motion: Vec<MouseMotion>,
    pub associated_gamepad: Option<Gamepad>,
}
Expand description

A collection of [ButtonInput] structs, which can be used to update an InputMap.

These are typically collected via a system from the [World] as resources.

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§gamepad_buttons: &'a ButtonInput<GamepadButton>

A [GamepadButton] Input stream

§gamepad_button_axes: &'a Axis<GamepadButton>

A [GamepadButton] [Axis] stream

§gamepad_axes: &'a Axis<GamepadAxis>

A [GamepadAxis] [Axis] stream

§gamepads: &'a Gamepads

A list of registered gamepads

§keycodes: Option<&'a ButtonInput<KeyCode>>

A [KeyCode] [ButtonInput] stream

§mouse_buttons: Option<&'a ButtonInput<MouseButton>>

A [MouseButton] Input stream

§mouse_wheel: Option<Vec<MouseWheel>>

A [MouseWheel] event stream

§mouse_motion: Vec<MouseMotion>

A [MouseMotion] event stream

§associated_gamepad: Option<Gamepad>

The [Gamepad] that this struct will detect inputs from

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impl<'a> InputStreams<'a>

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pub fn from_world(world: &'a World, gamepad: Option<Gamepad>) -> Self

Construct an InputStreams from a [World]

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impl<'a> InputStreams<'a>

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pub fn input_pressed(&self, input: &UserInput) -> bool

Is the input matched by the InputStreams?

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pub fn any_pressed(&self, inputs: &HashSet<UserInput>) -> bool

Is at least one of the inputs pressed?

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pub fn button_pressed(&self, button: InputKind) -> bool

Is the button pressed?

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pub fn all_buttons_pressed(&self, buttons: &[InputKind]) -> bool

Are all the buttons pressed?

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pub fn input_value(&self, input: &UserInput, include_deadzone: bool) -> f32

Get the “value” of the input.

For binary inputs such as buttons, this will always be either 0.0 or 1.0. For analog inputs such as axes, this will be the axis value.

UserInput::Chord inputs are also considered binary and will return 0.0 or 1.0 based on whether the chord has been pressed.

§Warning

If you need to ensure that this value is always in the range [-1., 1.], be sure to clamp the returned data.

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pub fn input_axis_pair(&self, input: &UserInput) -> Option<DualAxisData>

Get the axis pair associated to the user input.

If input is a chord, returns result of the first dual axis in the chord. If input is not a DualAxis or VirtualDPad, returns None.

§Warning

If you need to ensure that this value is always in the range [-1., 1.], be sure to clamp the returned data.

Trait Implementations§

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impl<'a> Clone for InputStreams<'a>

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fn clone(&self) -> InputStreams<'a>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Debug for InputStreams<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a> From<&'a MutableInputStreams<'a>> for InputStreams<'a>

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fn from(mutable_streams: &'a MutableInputStreams<'a>) -> Self

Converts to this type from the input type.
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impl<'a> From<MutableInputStreams<'a>> for InputStreams<'a>

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fn from(mutable_streams: MutableInputStreams<'a>) -> Self

Converts to this type from the input type.
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impl QueryInput for InputStreams<'_>

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fn pressed(&self, input: impl Into<UserInput>) -> bool

Is the provided user_input pressed? Read more
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fn pressed_for_gamepad( &self, input: impl Into<UserInput>, gamepad: Option<Gamepad> ) -> bool

Is the provided user_input pressed for the provided [Gamepad]? Read more

Auto Trait Implementations§

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impl<'a> RefUnwindSafe for InputStreams<'a>

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impl<'a> Send for InputStreams<'a>

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impl<'a> Sync for InputStreams<'a>

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impl<'a> Unpin for InputStreams<'a>

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impl<'a> UnwindSafe for InputStreams<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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Creates owned data from borrowed data, usually by cloning. Read more
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Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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