pub struct VirtualAxis {
pub negative: Box<dyn Buttonlike>,
pub positive: Box<dyn Buttonlike>,
pub processors: Vec<AxisProcessor>,
}Expand description
A virtual single-axis control constructed from two Buttonlikes.
One button represents the negative direction (left for the X-axis, down for the Y-axis),
while the other represents the positive direction (right for the X-axis, up for the Y-axis).
§Value Processing
You can customize how the values are processed using a pipeline of processors.
See WithAxisProcessingPipelineExt for details.
The raw value is determined based on the state of the associated buttons:
-1.0if only the negative button is currently pressed.1.0if only the positive button is currently pressed.0.0if neither button is pressed, or both are pressed simultaneously.
use bevy::prelude::*;
use bevy::input::InputPlugin;
use leafwing_input_manager::prelude::*;
use leafwing_input_manager::user_input::testing_utils::FetchUserInput;
use leafwing_input_manager::plugin::CentralInputStorePlugin;
let mut app = App::new();
app.add_plugins((InputPlugin, CentralInputStorePlugin));
// Define a virtual Y-axis using arrow "up" and "down" keys
let axis = VirtualAxis::vertical_arrow_keys();
// Pressing either key activates the input
KeyCode::ArrowUp.press(app.world_mut());
app.update();
assert_eq!(app.read_axis_value(axis), 1.0);
// You can configure a processing pipeline (e.g., doubling the value)
let doubled = VirtualAxis::vertical_arrow_keys().sensitivity(2.0);
assert_eq!(app.read_axis_value(doubled), 2.0);Fields§
§negative: Box<dyn Buttonlike>The button that represents the negative direction.
positive: Box<dyn Buttonlike>The button that represents the positive direction.
processors: Vec<AxisProcessor>A processing pipeline that handles input values.
Implementations§
Source§impl VirtualAxis
impl VirtualAxis
Sourcepub fn new(negative: impl Buttonlike, positive: impl Buttonlike) -> Self
pub fn new(negative: impl Buttonlike, positive: impl Buttonlike) -> Self
Creates a new VirtualAxis with two given Buttonlikes.
No processing is applied to raw data.
Sourcepub fn vertical_arrow_keys() -> Self
pub fn vertical_arrow_keys() -> Self
The VirtualAxis using the vertical arrow key mappings.
KeyCode::ArrowDownfor negative direction.KeyCode::ArrowUpfor positive direction.
Sourcepub fn horizontal_arrow_keys() -> Self
pub fn horizontal_arrow_keys() -> Self
The VirtualAxis using the horizontal arrow key mappings.
KeyCode::ArrowLeftfor negative direction.KeyCode::ArrowRightfor positive direction.
Sourcepub fn ws() -> Self
pub fn ws() -> Self
The VirtualAxis using the common W/S key mappings.
KeyCode::KeySfor negative direction.KeyCode::KeyWfor positive direction.
Sourcepub fn ad() -> Self
pub fn ad() -> Self
The VirtualAxis using the common A/D key mappings.
KeyCode::KeyAfor negative direction.KeyCode::KeyDfor positive direction.
Sourcepub fn vertical_numpad() -> Self
pub fn vertical_numpad() -> Self
The VirtualAxis using the vertical numpad key mappings.
KeyCode::Numpad2for negative direction.KeyCode::Numpad8for positive direction.
Sourcepub fn horizontal_numpad() -> Self
pub fn horizontal_numpad() -> Self
The VirtualAxis using the horizontal numpad key mappings.
KeyCode::Numpad4for negative direction.KeyCode::Numpad6for positive direction.
Sourcepub fn dpad_x() -> Self
pub fn dpad_x() -> Self
The VirtualAxis using the horizontal D-Pad button mappings.
No processing is applied to raw data from the gamepad.
GamepadButton::DPadLeftfor negative direction.GamepadButton::DPadRightfor positive direction.
Sourcepub fn dpad_y() -> Self
pub fn dpad_y() -> Self
The VirtualAxis using the vertical D-Pad button mappings.
No processing is applied to raw data from the gamepad.
GamepadButton::DPadDownfor negative direction.GamepadButton::DPadUpfor positive direction.
Sourcepub fn action_pad_x() -> Self
pub fn action_pad_x() -> Self
The VirtualAxis using the horizontal action pad button mappings.
No processing is applied to raw data from the gamepad.
GamepadButton::Westfor negative direction.GamepadButton::Eastfor positive direction.
Sourcepub fn action_pad_y() -> Self
pub fn action_pad_y() -> Self
The VirtualAxis using the vertical action pad button mappings.
No processing is applied to raw data from the gamepad.
GamepadButton::Southfor negative direction.GamepadButton::Northfor positive direction.
Trait Implementations§
Source§impl Axislike for VirtualAxis
impl Axislike for VirtualAxis
Source§fn get_value(
&self,
input_store: &CentralInputStore,
gamepad: Entity,
) -> Option<f32>
fn get_value( &self, input_store: &CentralInputStore, gamepad: Entity, ) -> Option<f32>
Retrieves the current value of this axis after processing by the associated processors.
Source§fn set_value_as_gamepad(
&self,
world: &mut World,
value: f32,
gamepad: Option<Entity>,
)
fn set_value_as_gamepad( &self, world: &mut World, value: f32, gamepad: Option<Entity>, )
Sets the value of corresponding button based on the given value.
When value is non-zero, set its absolute value to the value of:
- the negative button if the
valueis negative; - the positive button if the
valueis positive.
Source§impl Clone for VirtualAxis
impl Clone for VirtualAxis
Source§fn clone(&self) -> VirtualAxis
fn clone(&self) -> VirtualAxis
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for VirtualAxis
impl Debug for VirtualAxis
Source§impl<'de> Deserialize<'de> for VirtualAxis
impl<'de> Deserialize<'de> for VirtualAxis
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl FromReflect for VirtualAxis
impl FromReflect for VirtualAxis
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for VirtualAxis
impl GetTypeRegistration for VirtualAxis
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl Hash for VirtualAxis
impl Hash for VirtualAxis
Source§impl PartialEq for VirtualAxis
impl PartialEq for VirtualAxis
Source§impl PartialReflect for VirtualAxis
impl PartialReflect for VirtualAxis
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
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fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<Self>) -> ReflectOwned
fn reflect_owned(self: Box<Self>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<Self>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<Self>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Source§fn try_as_reflect(&self) -> Option<&dyn Reflect>
fn try_as_reflect(&self) -> Option<&dyn Reflect>
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fn try_as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>
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fn into_partial_reflect(self: Box<Self>) -> Box<dyn PartialReflect>
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fn as_partial_reflect(&self) -> &dyn PartialReflect
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fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect
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fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
Self using reflection. Read moreSource§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
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fn to_dynamic(&self) -> Box<dyn PartialReflect>
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fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
PartialReflect, combines reflect_clone and
take in a useful fashion, automatically constructing an appropriate
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fn reflect_hash(&self) -> Option<u64>
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for VirtualAxis
impl Reflect for VirtualAxis
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &dyn Reflect
fn as_reflect(&self) -> &dyn Reflect
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl<'de> RegisterTypeTag<'de, dyn Axislike> for VirtualAxis
impl<'de> RegisterTypeTag<'de, dyn Axislike> for VirtualAxis
Source§fn register_typetag(registry: &mut InfallibleMapRegistry<dyn Axislike>)
fn register_typetag(registry: &mut InfallibleMapRegistry<dyn Axislike>)
InfallibleMapRegistry.Source§impl Serialize for VirtualAxis
impl Serialize for VirtualAxis
Source§impl Struct for VirtualAxis
impl Struct for VirtualAxis
Source§fn field(&self, name: &str) -> Option<&dyn PartialReflect>
fn field(&self, name: &str) -> Option<&dyn PartialReflect>
name as a &dyn PartialReflect.Source§fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>
fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>
name as a
&mut dyn PartialReflect.Source§fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>
fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>
index as a
&dyn PartialReflect.Source§fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
index
as a &mut dyn PartialReflect.Source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index.Source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
Source§fn to_dynamic_struct(&self) -> DynamicStruct
fn to_dynamic_struct(&self) -> DynamicStruct
DynamicStruct from this struct.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None if TypeInfo is not available.Source§impl TypePath for VirtualAxis
impl TypePath for VirtualAxis
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for VirtualAxis
impl Typed for VirtualAxis
Source§impl UserInput for VirtualAxis
impl UserInput for VirtualAxis
Source§fn kind(&self) -> InputControlKind
fn kind(&self) -> InputControlKind
VirtualAxis acts as a virtual axis input.
Source§fn decompose(&self) -> BasicInputs
fn decompose(&self) -> BasicInputs
VirtualAxis represents a compositions of two buttons.
Source§impl WithAxisProcessingPipelineExt for VirtualAxis
impl WithAxisProcessingPipelineExt for VirtualAxis
Source§fn reset_processing_pipeline(self) -> Self
fn reset_processing_pipeline(self) -> Self
Source§fn replace_processing_pipeline(
self,
processors: impl IntoIterator<Item = AxisProcessor>,
) -> Self
fn replace_processing_pipeline( self, processors: impl IntoIterator<Item = AxisProcessor>, ) -> Self
AxisProcessors.Source§fn with_processor(self, processor: impl Into<AxisProcessor>) -> Self
fn with_processor(self, processor: impl Into<AxisProcessor>) -> Self
AxisProcessor as the next processing step.Source§fn digital(self) -> Self
fn digital(self) -> Self
AxisProcessor::Digital processor as the next processing step,
similar to f32::signum but returning 0.0 for zero values.Source§fn inverted(self) -> Self
fn inverted(self) -> Self
AxisProcessor::Inverted processor as the next processing step,
flipping the sign of values on the axis.Source§fn sensitivity(self, sensitivity: f32) -> Self
fn sensitivity(self, sensitivity: f32) -> Self
AxisProcessor::Sensitivity processor as the next processing step,
multiplying values on the axis with the given sensitivity factor.Source§fn with_bounds(self, min: f32, max: f32) -> Self
fn with_bounds(self, min: f32, max: f32) -> Self
AxisBounds processor as the next processing step,
restricting values within the range [min, max] on the axis.Source§fn with_bounds_symmetric(self, threshold: f32) -> Self
fn with_bounds_symmetric(self, threshold: f32) -> Self
AxisBounds processor as the next processing step,
restricting values within the range [-threshold, threshold].Source§fn at_least(self, min: f32) -> Self
fn at_least(self, min: f32) -> Self
AxisBounds processor as the next processing step,
restricting values to a minimum value.Source§fn at_most(self, max: f32) -> Self
fn at_most(self, max: f32) -> Self
AxisBounds processor as the next processing step,
restricting values to a maximum value.Source§fn with_deadzone(self, negative_max: f32, positive_min: f32) -> Self
fn with_deadzone(self, negative_max: f32, positive_min: f32) -> Self
AxisDeadZone processor as the next processing step,
excluding values within the dead zone range [negative_max, positive_min] on the axis,
treating them as zeros, then normalizing non-excluded input values into the “live zone”,
the remaining range within the AxisBounds::magnitude(1.0)
after dead zone exclusion. Read moreSource§fn with_deadzone_symmetric(self, threshold: f32) -> Self
fn with_deadzone_symmetric(self, threshold: f32) -> Self
AxisDeadZone processor as the next processing step,
excluding values within the dead zone range [-threshold, threshold] on the axis,
treating them as zeros, then normalizing non-excluded input values into the “live zone”,
the remaining range within the AxisBounds::magnitude(1.0)
after dead zone exclusion. Read moreSource§fn only_positive(self, positive_min: f32) -> Self
fn only_positive(self, positive_min: f32) -> Self
AxisDeadZone processor as the next processing step,
only passing positive values that greater than positive_min
and then normalizing them into the “live zone” range [positive_min, 1.0]. Read moreSource§fn only_negative(self, negative_max: f32) -> Self
fn only_negative(self, negative_max: f32) -> Self
AxisDeadZone processor as the next processing step,
only passing negative values that less than negative_max
and then normalizing them into the “live zone” range [-1.0, negative_max]. Read moreSource§fn with_deadzone_unscaled(self, negative_max: f32, positive_min: f32) -> Self
fn with_deadzone_unscaled(self, negative_max: f32, positive_min: f32) -> Self
AxisExclusion processor as the next processing step,
ignoring values within the dead zone range [negative_max, positive_min] on the axis,
treating them as zeros. Read moreSource§fn with_deadzone_symmetric_unscaled(self, threshold: f32) -> Self
fn with_deadzone_symmetric_unscaled(self, threshold: f32) -> Self
AxisExclusion processor as the next processing step,
ignoring values within the dead zone range [-threshold, threshold] on the axis,
treating them as zeros. Read moreSource§fn only_positive_unscaled(self, positive_min: f32) -> Self
fn only_positive_unscaled(self, positive_min: f32) -> Self
AxisExclusion processor as the next processing step,
only passing positive values that greater than positive_min. Read moreSource§fn only_negative_unscaled(self, negative_max: f32) -> Self
fn only_negative_unscaled(self, negative_max: f32) -> Self
AxisExclusion processor as the next processing step,
only passing negative values that less than negative_max. Read moreimpl Eq for VirtualAxis
impl StructuralPartialEq for VirtualAxis
Auto Trait Implementations§
impl Freeze for VirtualAxis
impl !RefUnwindSafe for VirtualAxis
impl Send for VirtualAxis
impl Sync for VirtualAxis
impl Unpin for VirtualAxis
impl !UnwindSafe for VirtualAxis
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