Struct leafwing_input_manager::plugin::ToggleActions
source · pub struct ToggleActions<A: Actionlike> {
pub enabled: bool,
pub phantom: PhantomData<A>,
}Expand description
Controls whether or not the ActionState / InputMap pairs of type A are active
If this resource does not exist, actions work normally, as if ToggleActions::enabled == true.
Fields§
§enabled: boolWhen this is false, ActionState’s corresponding to A will ignore user inputs
When this is set to false, all corresponding ActionStates are released
phantom: PhantomData<A>Marker that stores the type of action to toggle
Implementations§
source§impl<A: Actionlike> ToggleActions<A>
impl<A: Actionlike> ToggleActions<A>
sourcepub const ENABLED: ToggleActions<A> = _
pub const ENABLED: ToggleActions<A> = _
A ToggleActions in enabled state.
sourcepub const DISABLED: ToggleActions<A> = _
pub const DISABLED: ToggleActions<A> = _
A ToggleActions in disabled state.
Trait Implementations§
source§impl<A: Actionlike> Default for ToggleActions<A>
impl<A: Actionlike> Default for ToggleActions<A>
impl<A: Actionlike> Resource for ToggleActions<A>where Self: Send + Sync + 'static,
Auto Trait Implementations§
impl<A> RefUnwindSafe for ToggleActions<A>where A: RefUnwindSafe,
impl<A> Send for ToggleActions<A>
impl<A> Sync for ToggleActions<A>
impl<A> Unpin for ToggleActions<A>where A: Unpin,
impl<A> UnwindSafe for ToggleActions<A>where A: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given [World]