pub struct ActionStateDriver<A: Actionlike> {
    pub action: A,
    pub entity: Entity,
}
Expand description

A component that allows the attached entity to drive the ActionState of the associated entity

Examples

By default, update_action_state_from_interaction uses this component in order to connect bevy::ui buttons to the corresponding ActionState.

use bevy::prelude::*;
use leafwing_input_manager::prelude::*;

#[derive(Actionlike, Clone, Copy)]
enum DanceDance {
    Left,
    Right,
    Up,
    Down,
}

// Spawn entity to track dance inputs
let mut world = World::new();
let dance_tracker = world
    .spawn(ActionState::<DanceDance>::default())
    .id();

// Spawn a button, which is wired up to the dance tracker
// When used with InputManagerPlugin<DanceDance>, this button will press the DanceDance::Left action when it is pressed.
world
    .spawn(ButtonBundle::default())
    // This component links the button to the entity with the `ActionState` component
    .insert(ActionStateDriver {
        action: DanceDance::Left,
        entity: dance_tracker,
    });

Writing your own systems that use the ActionStateDriver component is easy, although this should be reserved for cases where the entity whose value you want to check is distinct from the entity whose ActionState you want to set. Check the source code of update_action_state_from_interaction for an example of how this is done.

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§action: A

The action triggered by this entity

§entity: Entity

The entity whose action state should be updated

Trait Implementations§

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impl<A: Clone + Actionlike> Clone for ActionStateDriver<A>

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fn clone(&self) -> ActionStateDriver<A>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<A: Actionlike> Component for ActionStateDriver<A>where Self: Send + Sync + 'static,

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type Storage = TableStorage

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impl<A: Hash + Actionlike> Hash for ActionStateDriver<A>

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<A: PartialEq + Actionlike> PartialEq<ActionStateDriver<A>> for ActionStateDriver<A>

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fn eq(&self, other: &ActionStateDriver<A>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<A: Copy + Actionlike> Copy for ActionStateDriver<A>

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impl<A: Eq + Actionlike> Eq for ActionStateDriver<A>

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impl<A: Actionlike> StructuralEq for ActionStateDriver<A>

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impl<A: Actionlike> StructuralPartialEq for ActionStateDriver<A>

Auto Trait Implementations§

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impl<A> RefUnwindSafe for ActionStateDriver<A>where A: RefUnwindSafe,

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impl<A> Send for ActionStateDriver<A>

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impl<A> Sync for ActionStateDriver<A>

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impl<A> Unpin for ActionStateDriver<A>where A: Unpin,

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impl<A> UnwindSafe for ActionStateDriver<A>where A: UnwindSafe,

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C> Bundle for Cwhere C: Component,

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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a, Aligned>,

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fn get_components( self, func: &mut impl FnMut(StorageType, OwningPtr<'_, Aligned>) )

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impl<T> CallHasher for Twhere T: Hash + ?Sized,

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default fn get_hash<H, B>(value: &H, build_hasher: &B) -> u64where H: Hash + ?Sized, B: BuildHasher,

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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for Twhere T: Any,

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fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for Twhere T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send + 'static>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> DynEq for Twhere T: Any + Eq,

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fn as_any(&self) -> &(dyn Any + 'static)

Casts the type to dyn Any.
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fn dyn_eq(&self, other: &(dyn DynEq + 'static)) -> bool

This method tests for self and other values to be equal. Read more
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impl<T> DynHash for Twhere T: DynEq + Hash,

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fn as_dyn_eq(&self) -> &(dyn DynEq + 'static)

Casts the type to dyn Any.
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fn dyn_hash(&self, state: &mut dyn Hasher)

Feeds this value into the given Hasher.
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impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for Twhere U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for Twhere T: 'static + Send + Sync + Clone,

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fn clone_type_data(&self) -> Box<dyn TypeData + 'static, Global>

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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> Event for Twhere T: Send + Sync + 'static,