#[non_exhaustive]
pub enum InputKind {
GamepadButton(GamepadButtonType),
SingleAxis(SingleAxis),
DualAxis(DualAxis),
Keyboard(KeyCode),
Modifier(Modifier),
Mouse(MouseButton),
MouseWheel(MouseWheelDirection),
MouseMotion(MouseMotionDirection),
}Expand description
The different kinds of supported input bindings.
See [InputMode] for the value-less equivalent. Commonly stored in the UserInput enum.
Unfortunately we cannot use a trait object here, as the types used by Input
require traits that are not object-safe.
Please contact the maintainers if you need support for another type!
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
GamepadButton(GamepadButtonType)
A button on a gamepad
SingleAxis(SingleAxis)
A single axis of continous motion
DualAxis(DualAxis)
Two paired axes of continous motion
Keyboard(KeyCode)
A button on a keyboard
Modifier(Modifier)
A keyboard modifier, like Ctrl or Alt, which doesn’t care about which side it’s on.
Mouse(MouseButton)
A button on a mouse
MouseWheel(MouseWheelDirection)
A discretized mousewheel movement
MouseMotion(MouseMotionDirection)
A discretized mouse movement
Trait Implementations§
source§impl<'de> Deserialize<'de> for InputKind
impl<'de> Deserialize<'de> for InputKind
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl From<MouseMotionDirection> for InputKind
impl From<MouseMotionDirection> for InputKind
source§fn from(input: MouseMotionDirection) -> Self
fn from(input: MouseMotionDirection) -> Self
Converts to this type from the input type.
source§impl From<MouseWheelDirection> for InputKind
impl From<MouseWheelDirection> for InputKind
source§fn from(input: MouseWheelDirection) -> Self
fn from(input: MouseWheelDirection) -> Self
Converts to this type from the input type.
source§impl From<SingleAxis> for InputKind
impl From<SingleAxis> for InputKind
source§fn from(input: SingleAxis) -> Self
fn from(input: SingleAxis) -> Self
Converts to this type from the input type.
source§impl PartialEq<InputKind> for InputKind
impl PartialEq<InputKind> for InputKind
impl Copy for InputKind
impl Eq for InputKind
impl StructuralEq for InputKind
impl StructuralPartialEq for InputKind
Auto Trait Implementations§
impl RefUnwindSafe for InputKind
impl Send for InputKind
impl Sync for InputKind
impl Unpin for InputKind
impl UnwindSafe for InputKind
Blanket Implementations§
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U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.