pub struct InputManagerBundle<A: Actionlike> {
    pub action_state: ActionState<A>,
    pub input_map: InputMap<A>,
}
Expand description

This [Bundle] allows entities to collect and interpret inputs from across input sources

Use with InputManagerPlugin, providing the same enum type to both.

Fields

action_state: ActionState<A>

An ActionState component

input_map: InputMap<A>

An InputMap component

Trait Implementations

SAFETY: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order

Gets this [Bundle]’s component ids, in the order of this bundle’s [Component]s
Calls func, which should return data for each component in the bundle, in the order of this bundle’s [Component]s Read more
Calls func on each value, in the order of this bundle’s [Component]s. This will std::mem::forget the bundle fields, so callers are responsible for dropping the fields if that is desirable. Read more
Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

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