pub struct InputManagerBundle<A: Actionlike> {
pub action_state: ActionState<A>,
pub input_map: InputMap<A>,
}Expand description
This [Bundle] allows entities to collect and interpret inputs from across input sources
Use with InputManagerPlugin, providing the same enum type to both.
Fields
action_state: ActionState<A>An ActionState component
input_map: InputMap<A>An InputMap component
Trait Implementations
sourceimpl<A: Actionlike> Bundle for InputManagerBundle<A>
impl<A: Actionlike> Bundle for InputManagerBundle<A>
SAFETY: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order
sourcefn component_ids(
components: &mut Components,
storages: &mut Storages
) -> Vec<ComponentId>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A>where
A: Allocator,
fn component_ids(
components: &mut Components,
storages: &mut Storages
) -> Vec<ComponentId>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A>where
A: Allocator,
A: Allocator,
Gets this [
Bundle]’s component ids, in the order of this bundle’s [Component]ssourceunsafe fn from_components<__T, __F>(ctx: &mut __T, func: __F) -> Selfwhere
__F: FnMut(&mut __T) -> OwningPtr<'_>,
unsafe fn from_components<__T, __F>(ctx: &mut __T, func: __F) -> Selfwhere
__F: FnMut(&mut __T) -> OwningPtr<'_>,
Calls
func, which should return data for each component in the bundle, in the order of
this bundle’s [Component]s Read moresourcefn get_components(self, func: impl FnMut(OwningPtr<'_>))
fn get_components(self, func: impl FnMut(OwningPtr<'_>))
Calls
func on each value, in the order of this bundle’s [Component]s. This will
std::mem::forget the bundle fields, so callers are responsible for dropping the fields
if that is desirable. Read moresourceimpl<A: Actionlike> Default for InputManagerBundle<A>
impl<A: Actionlike> Default for InputManagerBundle<A>
Auto Trait Implementations
impl<A> RefUnwindSafe for InputManagerBundle<A>where
A: RefUnwindSafe,
impl<A> Send for InputManagerBundle<A>
impl<A> Sync for InputManagerBundle<A>
impl<A> Unpin for InputManagerBundle<A>where
A: Unpin,
impl<A> UnwindSafe for InputManagerBundle<A>where
A: UnwindSafe,
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s. Read moreimpl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given [World]