Struct leafwing_input_manager::plugin::ToggleActions
source · [−]pub struct ToggleActions<A: Actionlike> {
pub enabled: bool,
pub phantom: PhantomData<A>,
}Expand description
Controls whether or not the ActionState / InputMap pairs of type A are active
If this resource does not exist, actions work normally, as if ToggleActions::enabled == true.
Fields
enabled: boolWhen this is false, ActionState’s corresponding to A will ignore user inputs
When this is set to false, all corresponding [ActionState]s are released
phantom: PhantomData<A>Marker that stores the type of action to toggle
Implementations
sourceimpl<A: Actionlike> ToggleActions<A>
impl<A: Actionlike> ToggleActions<A>
sourcepub const ENABLED: ToggleActions<A> = _
pub const ENABLED: ToggleActions<A> = _
A ToggleActions in enabled state.
sourcepub const DISABLED: ToggleActions<A> = _
pub const DISABLED: ToggleActions<A> = _
A ToggleActions in disabled state.
Trait Implementations
sourceimpl<A: Actionlike> Default for ToggleActions<A>
impl<A: Actionlike> Default for ToggleActions<A>
Auto Trait Implementations
impl<A> RefUnwindSafe for ToggleActions<A>where
A: RefUnwindSafe,
impl<A> Send for ToggleActions<A>
impl<A> Sync for ToggleActions<A>
impl<A> Unpin for ToggleActions<A>where
A: Unpin,
impl<A> UnwindSafe for ToggleActions<A>where
A: UnwindSafe,
Blanket Implementations
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&'a T: for<'a> Into<U>,
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&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
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&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Creates
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