pub enum RotationDirection {
Clockwise,
CounterClockwise,
}Expand description
A direction that a [Rotation] can be applied in
Example
use leafwing_input_manager::orientation::{Orientation, Rotation, RotationDirection};
assert_eq!(Rotation::NORTH.rotation_direction(Rotation::NORTH), RotationDirection::Clockwise);
assert_eq!(Rotation::NORTH.rotation_direction(Rotation::EAST), RotationDirection::Clockwise);
assert_eq!(Rotation::NORTH.rotation_direction(Rotation::WEST), RotationDirection::CounterClockwise);
assert_eq!(Rotation::NORTH.rotation_direction(Rotation::SOUTH), RotationDirection::Clockwise);Variants
Clockwise
Corresponds to a positive rotation
CounterClockwise
Corresponds to a negative rotation
Implementations
sourceimpl RotationDirection
impl RotationDirection
sourcepub fn sign(self) -> isize
pub fn sign(self) -> isize
The sign of the corresponding Rotation
Returns 1 if RotationDirection::Clockwise,
or -1 if RotationDirection::CounterClockwise
sourcepub fn reverse(self) -> RotationDirection
pub fn reverse(self) -> RotationDirection
Reverese the direction into the opposite enum variant
Trait Implementations
sourceimpl Clone for RotationDirection
impl Clone for RotationDirection
sourcefn clone(&self) -> RotationDirection
fn clone(&self) -> RotationDirection
Returns a copy of the value. Read more
1.0.0 · sourceconst fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresourceimpl Debug for RotationDirection
impl Debug for RotationDirection
sourceimpl Default for RotationDirection
impl Default for RotationDirection
sourcefn default() -> RotationDirection
fn default() -> RotationDirection
Returns the “default value” for a type. Read more
sourceimpl PartialEq<RotationDirection> for RotationDirection
impl PartialEq<RotationDirection> for RotationDirection
sourcefn eq(&self, other: &RotationDirection) -> bool
fn eq(&self, other: &RotationDirection) -> bool
impl Copy for RotationDirection
impl Eq for RotationDirection
impl StructuralEq for RotationDirection
impl StructuralPartialEq for RotationDirection
Auto Trait Implementations
impl RefUnwindSafe for RotationDirection
impl Send for RotationDirection
impl Sync for RotationDirection
impl Unpin for RotationDirection
impl UnwindSafe for RotationDirection
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s. Read moresourceimpl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
sourcefn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given [World]